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Deathless Zealot of Zagresh
AC 26
uncommonUndead
Lvl 9UncommonUndead
- AC
- 26
- HP
- 120
- Perc
- +21
- Fort
- +16
- Ref
- +16
- Will
- +21
- STR
- +7
- DEX
- +3
- CON
- +3
- INT
- +1
- WIS
- +6
- CHA
- +2
Speed25 ft
Actions
- greatclub +21 2d10+11 bludgeoning
- AC
- 26
- HP
- 120
- STR
- +7
- DEX
- +3
- CON
- +3
- INT
- +1
- WIS
- +6
- CHA
- +2
AC 26
Fort +16
Ref +16
Will +21
HP 120
(void healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Field of Slaughter (aura, divine) 40 feet. Allies within the aura treat their weapons and unarmed attacks as keen, even if the weapons don't meet the requirements. Critical hits within the aura deal 3d6 persistent bleed damage, in addition to any other critical hit effects. If the critical hit would already deal persistent bleed damage, increase the damage to 3d6+3.
Ravage Heretic [Reaction] (divine) Trigger A creature within 60 feet who the deathless zealot can see and who doesn't worship Zagresh casts a divine spell; Effect The deathless zealot attempts to counteract the triggering spell using their spell attack modifier a