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Davik Nettles
AC 19
uniqueUndead
Lvl 4UndeadUnique
- AC
- 19
- HP
- 70
- Perc
- +10
- Fort
- +12
- Ref
- +11
- Will
- +10
- STR
- +5
- DEX
- +3
- CON
- +2
- INT
- +0
- WIS
- +2
- CHA
- +3
Speed25 ft, swim 25 ft
Actions
- ranseur +14 1d10+7 piercing
- fist +13 2d4+7 bludgeoning
- AC
- 19
- HP
- 70
- STR
- +5
- DEX
- +3
- CON
- +2
- INT
- +0
- WIS
- +2
- CHA
- +3
AC 19
Fort +12
Ref +11
Will +10
HP 70
Fearsome Gaze (concentrate, divine, emotion, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it must attempt a DC 18 Will save.
Critical Success The creature is unaffected and is temporarily immune for 24 hours.
Success The creature is unaffected.
Failure The creature becomes frightened 1.
Critical Failure The creature becomes frightened 2.
Rejuvenation (divine, necromancy) If Davik is reduced to 0 Hit Points, his bones and gear melt into water that runs back into the river or seeps into the ground, leaving nothing behind. The next night, he rises again from his original location in the rubble located downstream from the ruined ferry crossing.