Darg
A hulking hill giant swings a tree-trunk club and hurls boulders, shouldering enemies backward with every solid connecting blow.
A hulking hill giant who swings a tree-trunk greatclub and hurls boulders the size of a man, Darg shoulders enemies backward across the field as readily as he flattens them.
In play
Catch Rock [Reaction]
Throw Rock [Single Action]
Knockback [Single Action] Requirements The hill giant's last action was a successful melee Strike; Effect The hill giant's swing drives their enemy back. They push the foe back 5 feet, with the effects of a successful Shove. The hill giant can follow the foe as normal on a successful Shove.
Level 12
Perception +20 · Senses low-light vision · Languages Common, Jotun · Skills Athletics +25, Intimidation +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +2 | +5 | -2 | +4 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +24 | +19 | +22 |
HP 250
Speed 35 feet
Actions
- Melee Greatclub [Single Action] +27 (reach 10 ft, Backswing, Shove), Damage 3d10+13 bludgeoning
- Melee Fist [Single Action] +26 (reach 10 ft, Agile), Damage 3d6+13 bludgeoning
- Ranged Rock [Single Action] +23 (range 120 ft, Brutal), Damage 2d8+13 bludgeoning