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Darg
AC 33
uniqueEarthGiantHumanoid
Lvl 12EarthGiantHumanoidUnique
- AC
- 33
- HP
- 250
- Perc
- +20
- Fort
- +24
- Ref
- +19
- Will
- +22
- STR
- +7
- DEX
- +2
- CON
- +5
- INT
- -2
- WIS
- +4
- CHA
- +0
Speed35 ft
Actions
- greatclub +27 3d10+13 bludgeoning reach 10 ft
- fist +26 3d6+13 bludgeoning reach 10 ft
- rock +23 2d8+13 bludgeoning 120 ft
- AC
- 33
- HP
- 250
- STR
- +7
- DEX
- +2
- CON
- +5
- INT
- -2
- WIS
- +4
- CHA
- +0
AC 33
Fort +24
Ref +19
Will +22
HP 250
Catch Rock [Reaction]
Speed 35 feet
Melee
[Single Action]
greatclub +27 (Backswing, reach 10 feet, Shove),
Damage 3d10+13 bludgeoning
Melee
[Single Action]
fist +26 (Agile, reach 10 feet),
Damage 3d6+13 bludgeoning
Ranged
[Single Action]
rock +23 (Brutal, range increment 120 feet),
Damage 2d8+13 bludgeoning
Throw Rock [Single Action]
Knockback [Single Action] Requirements The hill giant's last action was a successful melee Strike; Effect The hill giant's swing drives their enemy back. They push the foe back 5 feet, with the effects of a successful Shove. The hill giant can follow the foe as normal on a successful Shove.