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Monsters

Darg

AC 33

uniqueEarthGiantHumanoid
Lvl 12EarthGiantHumanoidUnique
AC
33
HP
250
Perc
+20
Fort
+24
Ref
+19
Will
+22
STR
+7
DEX
+2
CON
+5
INT
-2
WIS
+4
CHA
+0
Speed35 ft
Actions
  • greatclub +27 3d10+13 bludgeoning reach 10 ft
  • fist +26 3d6+13 bludgeoning reach 10 ft
  • rock +23 2d8+13 bludgeoning 120 ft
AC
33
HP
250
STR
+7
DEX
+2
CON
+5
INT
-2
WIS
+4
CHA
+0

AC 33

Fort +24

Ref +19

Will +22

HP 250

Catch Rock [Reaction]

Speed 35 feet

Melee

[Single Action]

greatclub +27 (Backswing, reach 10 feet, Shove),

Damage 3d10+13 bludgeoning

Melee

[Single Action]

fist +26 (Agile, reach 10 feet),

Damage 3d6+13 bludgeoning

Ranged

[Single Action]

rock +23 (Brutal, range increment 120 feet),

Damage 2d8+13 bludgeoning

Throw Rock [Single Action]

Knockback [Single Action] Requirements The hill giant's last action was a successful melee Strike; Effect The hill giant's swing drives their enemy back. They push the foe back 5 feet, with the effects of a successful Shove. The hill giant can follow the foe as normal on a successful Shove.