Damibwa
Getting seized by this river hunter means being hauled straight into deep water, where the real fight — drowning — begins.
A predator of rivers and shallows, the damibwa clamps its jaws on smaller prey and drags them off through the water, drowning the fight out of them before the meal begins.
In play
Fetch [Single Action] (Attack, Move) Requirements The damibwa has a Small or smaller creature grabbed in water; Effect The damibwa attempts an Athletics check against the creature's Fortitude DC. Critical Success The damibwa moves up to its swim Speed, dragging the grabbed creature along with it. Success The damibwa moves up to half its swim Speed, dragging the grabbed creature along with it. Failure The damibwa doesn't move and the creature isn't dragged. Critical Failure The damibwa no longer has the creature grabbed.
Level 4
Perception +12 · Senses echolocation 60 feet, low-light vision · Skills Acrobatics +10, Athletics +12, Stealth +10, Survival +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +4 | +3 | -4 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +11 | +14 | +8 |
HP 62
Speed 30 feet, swim 30 feet
Actions
- Melee Jaws [Single Action] +14, Damage 2d8+4 piercing plus
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