Daelum
A cargo-hauling construct shifts between an upright worker's stance and a galloping quadruped, fighting with pick, claw, and hoof.
A construct that shifts between a worker's upright stance and a galloping quadruped, the daelum hauls cargo in its hollow belly and fights with pick, claw, and stamping hoof when its burden is threatened.
In play
Attack of Opportunity [Reaction]
Belly Hatch The daelum can Interact to stow or remove an item from their belly hatch, which can hold up to 10 Bulk.
Gallop [Two Actions] Requirement The daelum is in quadruped form; Effect The daelum Strides twice.
Level 4
Perception +11 · Senses darkvision · Languages Common, Kelish, Osiriani · Skills Athletics +11, Mining Lore +10, Survival +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +5 | +2 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +13 | +11 | +9 |
HP 76 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious
Speed 25 feet
Actions
- Melee Pick [Single Action] +13 (reach 10 ft, fatal d10), Damage 1d6+7 piercing
- Melee Claw [Single Action] +13 (reach 10 ft, Agile), Damage 2d4+7 slashing
- Melee Hoof [Single Action] +13, Damage 2d6+7 bludgeoning