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Daelum
AC 21
rareConstruct
Lvl 4ConstructRare
- AC
- 21
- HP
- 76
- Perc
- +11
- Fort
- +13
- Ref
- +11
- Will
- +9
- STR
- +5
- DEX
- +3
- CON
- +5
- INT
- +2
- WIS
- +3
- CHA
- +0
Speed25 ft
Actions
- pick +13 1d6+7 piercing reach 10 ft
- claw +13 2d4+7 slashing reach 10 ft
- hoof +13 2d6+7 bludgeoning
- AC
- 21
- HP
- 76
- STR
- +5
- DEX
- +3
- CON
- +5
- INT
- +2
- WIS
- +3
- CHA
- +0
AC 21
Fort +13
Ref +11
Will +9
HP 76
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious
Attack of Opportunity [Reaction]
Speed 25 feet
Melee
[Single Action]
pick +13 (fatal d10, reach 10 feet),
Damage 1d6+7 piercing
Melee
[Single Action]
claw +13 (Agile, reach 10 feet),
Damage 2d4+7 slashing
Melee
[Single Action]
hoof +13,
Damage 2d6+7 bludgeoning
Belly Hatch The daelum can Interact to stow or remove an item from their belly hatch, which can hold up to 10 Bulk.
Gallop [Two Actions] Requirement The daelum is in quadruped form; Effect The daelum Strides twice.