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Monsters

Daelum

AC 21

rareConstruct
Lvl 4ConstructRare
AC
21
HP
76
Perc
+11
Fort
+13
Ref
+11
Will
+9
STR
+5
DEX
+3
CON
+5
INT
+2
WIS
+3
CHA
+0
Speed25 ft
Actions
  • pick +13 1d6+7 piercing reach 10 ft
  • claw +13 2d4+7 slashing reach 10 ft
  • hoof +13 2d6+7 bludgeoning
AC
21
HP
76
STR
+5
DEX
+3
CON
+5
INT
+2
WIS
+3
CHA
+0

AC 21

Fort +13

Ref +11

Will +9

HP 76

Immunities

bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious

Speed 25 feet

Melee

[Single Action]

pick +13 (fatal d10, reach 10 feet),

Damage 1d6+7 piercing

Melee

[Single Action]

claw +13 (Agile, reach 10 feet),

Damage 2d4+7 slashing

Melee

[Single Action]

hoof +13,

Damage 2d6+7 bludgeoning

Belly Hatch The daelum can Interact to stow or remove an item from their belly hatch, which can hold up to 10 Bulk.

Gallop [Two Actions] Requirement The daelum is in quadruped form; Effect The daelum Strides twice.