Cyclops Bully
When a swing or scare tactic fails, this giant can force fate to reconsider once a day, then follows with a demoralizing blow of the club.
A cyclops bully is a single-eyed brute who throws its weight around with a greatclub and a sneer, bending the odds in its favor through sheer menace. It revels in cowing weaker creatures before it crushes them.
In play
Brutal Recovery [Free Action] (divination, fortune, occult) Frequency once per day; Trigger The cyclops bully fails (but does not critically fail) an attack roll or an Intimidation check; Effect The cyclops bully forces its will on an array of possible futures. It gets a success on the roll instead of a failure.
Ferocity [Reaction]
Terrorizing Swing [Two Actions] The cyclops bully attempts to Demoralize a foe within its melee reach, then makes a melee Strike against that foe.
Level 9
Perception +17 · Senses low-light vision · Languages Common, Cyclops, Jotun · Skills Athletics +19, Intimidation +18, Survival +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +0 | +4 | -1 | +4 | +3 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +21 | +15 | +17 |
HP 155
Speed 30 feet
Actions
- Melee Greatclub [Single Action] +21 (reach 10 ft, Backswing, Shove), Damage 2d10+10 bludgeoning
- Melee Fist [Single Action] +21 (Agile, Unarmed), Damage 2d6+10 bludgeoning
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