Cyclops
A relic of a fallen empire of seers still glimpses flashes of the future, even though that very gift once doomed its people.
The kingdoms of the cyclopes date to an age before the rise of humanity, when dragons and giants and serpentfolk ruled the world. The cyclopes built enormous stone cities and prayed to ancient gods of brutality and wrath, but their power to foresee the future failed them and their civilization collapsed.
In play
Ferocity [Reaction]
Flash of Insight [Free Action] (fortune, occult) Frequency once per day; Trigger The cyclops is about to roll a d20; Effect The cyclops peers into an occluded spectrum of possible futures. They get a success (but not a critical success) on the roll instead of rolling.
Level 5
Perception +12 · Senses low-light vision · Languages Common, Cyclops, Jotun · Skills Athletics +14, Fortune-Telling Lore +13, Intimidation +10, Survival +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | -1 | +2 | +0 | +3 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +13 | +8 | +12 |
HP 80
Speed 30 feet
Actions
- Melee Greataxe [Single Action] +14 (reach 10 ft, Sweep), Damage 1d12+9 slashing
- Ranged Heavy crossbow [Single Action] +8 (range 120 ft, reload 2), Damage 1d10+4 piercing
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