Cu Sith
A moss-green fey hound stalks in silence until its baying bark alone drives hunters into mounting terror and creeping doom.
A cu sith is a great fey hound the size of a calf, its shaggy coat the deep green of moss and shadow. It hunts the borders of the wild on silent paws — until it opens its jaws and lets loose a baying that carries the weight of a death sentence.
In play
Dooming Bark [Two Actions] (Auditory, Concentrate, Fear, Mental, Necromancy, Primal) Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save.
Critical Success The creature is unaffected and immune to Dooming Bark for 24 hours.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 3 and fleeing.
If a creature is already frightened when it fails a save against Dooming Bark, its frightened value increases by 1 and it becomes doomed 1.
Level 7
Perception +16 · Senses low-light vision, scent (imprecise) 30 feet · Languages Sylvan; can't speak any language · Skills Acrobatics +15, Athletics +17, Stealth +17, Survival +16
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +4 | -3 | +3 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +15 | +17 | +16 |
HP 140 · Immunities fear · Weaknesses cold iron 5
Speed 40 feet
Actions
- Melee Jaws [Single Action] +17, Damage 2d10+9 piercing plus
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