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Monsters

Cu Sith

AC 24

uncommonFey
Lvl 7FeyUncommon
AC
24
HP
140
Perc
+16
Fort
+15
Ref
+17
Will
+16
STR
+6
DEX
+4
CON
+4
INT
-3
WIS
+3
CHA
+5
Speed40 ft
Actions
  • jaws +17 2d10+9 piercing plus
AC
24
HP
140
STR
+6
DEX
+4
CON
+4
INT
-3
WIS
+3
CHA
+5

AC 24

Fort +15

Ref +17

Will +16

HP 140

Immunities

fear

Speed 40 feet

Melee

[Single Action]

jaws +17,

Damage 2d10+9 piercing plus Grab

Dooming Bark [Two Actions] (Auditory, Concentrate, Fear, Mental, Necromancy, Primal) Any creature within 200 feet of the cu sith that hears its Dooming Bark must attempt a DC 24 Will save.

Critical Success The creature is unaffected and immune to Dooming Bark for 24 hours.

Success The creature is frightened 1.

Failure The creature is frightened 2.

Critical Failure The creature is frightened 3 and fleeing.

If a creature is already frightened when it fails a save against Dooming Bark, its frightened value increases by 1 and it becomes doomed 1.