Crystalline Sentinel
Three claws lash out in one flurry once this stone guardian surfaces, though heavy blows and loud sound cut deepest into its crystal hide.
A crystalline sentinel slides through solid stone as easily as a swimmer through water, surfacing without warning to seize intruders in crystal-toothed jaws. It guards what lies buried, and it does not tire.
In play
Claw Frenzy [Two Actions] The xorn makes three claw Strikes; no more than two can be against the same target. These attacks count toward the xorn's multiple attack penalty, but the penalty doesn't increase until after all the attacks have been made.
Level 11
Perception +20 · Senses darkvision, tremorsense (imprecise) 60 feet · Languages Common, Draconic, Terran · Skills Athletics +22, Geology Lore +19, Stealth +22, Survival +22
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +3 | +5 | +0 | +5 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +22 | +18 | +22 |
HP 195 · Immunities bleed, paralyzed, poison, sleep · Resistances cold 10, electricity 10, fire 10 · Weaknesses bludgeoning 10, sonic 10
Speed 20 feet, burrow 20 feet; earth glide
Actions
- Melee Jaw [Single Action] +24 (deadly d10), Damage 2d12+13 piercing
- Melee Claw [Single Action] +24 (Agile), Damage 2d8+13 slashing