Crystal Strider
Each long, thin leg of a crystal strider is a single enormous crystal, typically quartz or selenite.
- AC
- 29
- HP
- 230
- Perc
- +20
- Fort
- +21
- Ref
- +19
- Will
- +20
- STR
- +7
- DEX
- +3
- CON
- +5
- INT
- +0
- WIS
- +4
- CHA
- +1
- leg +23 2d10+13 bludgeoning reach 15 ft
- crystal dart +21 2d10+13 piercing 30 ft
- AC
- 29
- HP
- 230
- STR
- +7
- DEX
- +3
- CON
- +5
- INT
- +0
- WIS
- +4
- CHA
- +1
Each long, thin leg of a crystal strider is a single enormous crystal, typically quartz or selenite. The strider uses this panoply of legs and a fluctuating physical structure to rapidly move about crystalline caverns, unimpeded by terrain.
AC 29
Fort +21
Ref +19
Will +20
HP 230
Immunities
bleed, paralyzed, poison, sleep
Crystal Refraction [Free Action] Trigger The crystal strider is targeted by a light effect; Effect The strider redirects the triggering effect to a different creature of its choice within 30 feet or absorbs the effect harmlessly, reducing the number of rounds left to recharge Release Light by 1.
Speed 45 feet, climb 45 feet; precise steps