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MonstersElemental

Crystal Strider

A crystalline elemental strides through caverns on legs of living quartz, catching and redirecting light effects turned against it.

commonEarthElemental

Each long, thin leg of a crystal strider is a single enormous crystal, typically quartz or selenite. The strider uses this panoply of legs and a fluctuating physical structure to rapidly move about crystalline caverns, unimpeded by terrain.

In play

Crystal Refraction [Free Action] Trigger The crystal strider is targeted by a light effect; Effect The strider redirects the triggering effect to a different creature of its choice within 30 feet or absorbs the effect harmlessly, reducing the number of rounds left to recharge Release Light by 1.

Level 10

Perception +20 · Senses darkvision, tremorsense (imprecise) 60 feet · Languages Petran · Skills Acrobatics +19, Athletics +23, Nature +20

STRDEXCONINTWISCHA
+7+3+5+0+4+1
ACFortRefWill
29+21+19+20

HP 230 · Immunities bleed, paralyzed, poison, sleep · Weaknesses sonic 10

Speed 45 feet, climb 45 feet; precise steps

Actions

  • Melee Leg [Single Action] +23 (reach 15 ft, versatile P), Damage 2d10+13 bludgeoning
  • Ranged Crystal dart [Single Action] +21 (range 30 ft), Damage 2d10+13 piercing