Crystal Strider
A crystalline elemental strides through caverns on legs of living quartz, catching and redirecting light effects turned against it.
Each long, thin leg of a crystal strider is a single enormous crystal, typically quartz or selenite. The strider uses this panoply of legs and a fluctuating physical structure to rapidly move about crystalline caverns, unimpeded by terrain.
In play
Crystal Refraction [Free Action] Trigger The crystal strider is targeted by a light effect; Effect The strider redirects the triggering effect to a different creature of its choice within 30 feet or absorbs the effect harmlessly, reducing the number of rounds left to recharge Release Light by 1.
Level 10
Perception +20 · Senses darkvision, tremorsense (imprecise) 60 feet · Languages Petran · Skills Acrobatics +19, Athletics +23, Nature +20
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +3 | +5 | +0 | +4 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 29 | +21 | +19 | +20 |
HP 230 · Immunities bleed, paralyzed, poison, sleep · Weaknesses sonic 10
Speed 45 feet, climb 45 feet; precise steps
Actions
- Melee Leg [Single Action] +23 (reach 15 ft, versatile P), Damage 2d10+13 bludgeoning
- Ranged Crystal dart [Single Action] +21 (range 30 ft), Damage 2d10+13 piercing
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