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MonstersConstruct

Crystal Sentinel

A vault guardian carved from flawless crystal stands eternal watch, turning hostile spells back on the casters who dare test it.

rareConstructGolemMindless

Carved from a single flawless mass of crystal, the crystal sentinel stands guard with cold, glittering patience, its bladed limbs catching the light as it turns hostile spells back on the casters who dare to challenge it.

In play

Golem Antimagic harmed by sonic (6d10, 2d8 from areas or persistent damage); healed by fire (area 2d10 HP); slowed by cold

Vulnerable to Shatter A crystal sentinel is affected by the shatter spell as though it were an unattended object.

Spell Reflection [Reaction] (abjuration, arcane) Trigger The crystal golem is targeted by a spell Effect The glass golem positions its magical, reflective surfaces to turn the spell back on the caster.

Level 13

Perception +19 · Senses darkvision · Skills Acrobatics +23, Athletics +27, Stealth +23

STRDEXCONINTWISCHA
+8+4+5-5+0-5
ACFortRefWill
34+24+22+18

HP 235 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 15 (except adamantine or bludgeoning)

Speed 25 feet

Actions

  • Melee Bladed limb [Single Action] +27 (Agile, Magical, versatile P), Damage 3d6+14 slashing plus 1d6 bleed