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Crucidaemon
AC 38
commonDaemonFiend
Lvl 15DaemonFiend
- AC
- 38
- HP
- 225
- Perc
- +26
- Fort
- +26
- Ref
- +30
- Will
- +26
- STR
- +4
- DEX
- +7
- CON
- +7
- INT
- +3
- WIS
- +7
- CHA
- +5
Speed50 ft
Actions
- chained dagger +30 4d4+14 piercing reach 10 ft
- AC
- 38
- HP
- 225
- STR
- +4
- DEX
- +7
- CON
- +7
- INT
- +3
- WIS
- +7
- CHA
- +5
AC 38
Fort +26
Ref +30
Will +26
+1 status to all saves vs. magic
HP 225
Immunities
death effects
Trap Dodger Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.
Speed 50 feet, air walk
Melee
[Single Action]
chained dagger +30 (Agile, Finesse, Magical, reach 10 feet, versatile S),
Damage 4d4+14 piercing plus 2d6 persistent bleed
Divine Innate Spells DC 32, attack +28
- 4th
Death Knell, Fear, Invisibility (at will), Phantom Pain (at will)
- 7th
Glyph of Warding (x3), Paralyze
- Constant (2nd)
Detect Alignment (good only)