Showing0entries
Sorted A-Z
Monsters

Crucidaemon

AC 38

commonDaemonFiend
Lvl 15DaemonFiend
AC
38
HP
225
Perc
+26
Fort
+26
Ref
+30
Will
+26
STR
+4
DEX
+7
CON
+7
INT
+3
WIS
+7
CHA
+5
Speed50 ft
Actions
  • chained dagger +30 4d4+14 piercing reach 10 ft
AC
38
HP
225
STR
+4
DEX
+7
CON
+7
INT
+3
WIS
+7
CHA
+5

AC 38

Fort +26

Ref +30

Will +26

+1 status to all saves vs. magic

HP 225

Immunities

death effects

Trap Dodger Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.

Speed 50 feet, air walk

Melee

[Single Action]

chained dagger +30 (Agile, Finesse, Magical, reach 10 feet, versatile S),

Damage 4d4+14 piercing plus 2d6 persistent bleed

Divine Innate Spells DC 32, attack +28

  • 4th

Death Knell, Fear, Invisibility (at will), Phantom Pain (at will)

  • 7th

Glyph of Warding (x3), Paralyze

  • Constant (2nd)

Detect Alignment (good only)