Crucidaemon
A gaunt fiend drifts on phantom steps, lashing victims with chained blades while shrugging off every trap laid in its path.
The crucidaemon is a gaunt fiend of suffering and treachery, drifting through the air on phantom steps to torment the living with chained blades and cruel magic.
It gains a +1 status bonus to all saves vs. magic.
In play
Trap Dodger Crucidaemons are all but impossible to fool with traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its degree of success is one better than it rolled.
Divine Innate Spells DC 32, attack +28
- 4th Death Knell, Fear, Invisibility (at will), Phantom Pain (at will)
- 7th Glyph of Warding (x3), Paralyze
- Constant (2nd) Detect Alignment (good only)
Level 15
Perception +26 · Senses darkvision, _detect alignment_ (good only), lifesense 30 feet · Languages Abyssal, Draconic, Infernal; telepathy 100 feet · Skills Acrobatics +30, Arcana +26, Crafting +30, Deception +26, Intimidation +28, Stealth +30, Thievery +26
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +7 | +7 | +3 | +7 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +26 | +30 | +26 |
HP 225 · Immunities death effects · Resistances physical 10 (except adamantine) · Weaknesses good 10
Speed 50 feet, air walk
Actions
- Melee Chained dagger [Single Action] +30 (reach 10 ft, Agile, Finesse, Magical, versatile S), Damage 4d4+14 piercing plus 2d6 persistent bleed
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