Crocodile
Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes.
- AC
- 17
- HP
- 30
- Perc
- +7
- Fort
- +9
- Ref
- +7
- Will
- +5
- STR
- +4
- DEX
- +1
- CON
- +3
- INT
- -5
- WIS
- +1
- CHA
- -4
- jaws +10 1d10+4 piercing plus
- tail +10 1d6+4 bludgeoning
- AC
- 17
- HP
- 30
- STR
- +4
- DEX
- +1
- CON
- +3
- INT
- -5
- WIS
- +1
- CHA
- -4
Crocodiles can be found basking on riverbanks, lurking in swamps, or floating in lakes. They are usually indistinguishable from logs when viewed from afar—at least until they attack.
AC 17
Fort +9
Ref +7
Will +5
HP 30
Speed 20 feet, swim 25 feet
Melee
[Single Action]
jaws +10,
Damage 1d10+4 piercing plus Grab
Melee
[Single Action]
tail +10 (Agile),
Damage 1d6+4 bludgeoning
Aquatic Ambush [Single Action] 35 feet
Death Roll [Single Action] (Attack) Requirements The crocodile must have a creature grabbed; Effect The crocodile tucks its legs and rolls rapidly, twisting its victim. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also knocks the creature prone.