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Crimson Worm Statue
AC 26 (22 when broken)
uncommonConstructMindless
Lvl 7ConstructMindlessUncommon
- AC
- 26
- HP
- 100
- Perc
- +13
- Fort
- +17
- Ref
- +12
- Will
- +10
- STR
- +6
- DEX
- +2
- CON
- +6
- INT
- -5
- WIS
- +0
- CHA
- -5
Speed30 ft
Actions
- jaws +19 2d12+6 piercing reach 10 ft
- tail +19 2d8+6 bludgeoning reach 10 ft
- AC
- 26
- HP
- 100
- STR
- +6
- DEX
- +2
- CON
- +6
- INT
- -5
- WIS
- +0
- CHA
- -5
AC 26 (22 when broken)
Fort +17
Ref +12
Will +10
construct armor
HP 100
Immunities
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Construct Armor Like normal objects, a crimson worm statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a crimson worm statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks and its Armor Class is reduced to 22.
Speed 30 feet
Melee
[Single Action]
jaws +19 (Magical, reach 10 feet),
Damage 2d12+6 piercing