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Monsters

Cranium Preserver

AC 28

rareConstruct
Lvl 10ConstructRare
AC
28
HP
220
Perc
+19
Fort
+22
Ref
+16
Will
+19
STR
+7
DEX
+0
CON
+3
INT
+5
WIS
+0
CHA
+0
Speed25 ft
Actions
  • cranium remover +23 3d8+9 slashing
  • embalming fluid +21 2d8+3 mental 120 ft
AC
28
HP
220
STR
+7
DEX
+0
CON
+3
INT
+5
WIS
+0
CHA
+0

AC 28

Fort +22

Ref +16

Will +19

HP 220

Immunities

death effects, disease, doomed, drained, fatigued, healing, necromancy, negative, nonlethal attacks, paralyzed, poisoned, sickened, unconscious

Speed 25 feet

Melee

[Single Action]

cranium remover +23 (deadly d12, Sweep),

Damage 3d8+9 slashing

Ranged

[Single Action]

embalming fluid +21 (range 120 feet),

Damage 2d8+3 mental plus 2d8+3 negative

Occult Rituals DC 29

  • 2nd

Create Undead (mummies, skeletons, and zombies)

Jettison Cranium [Two Actions] (Incapacitation, Mental, Negative) The cranium preserver ejects one of its preserved-head jars at a point within 100 feet.