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Cranium Preserver
AC 28
rareConstruct
Lvl 10ConstructRare
- AC
- 28
- HP
- 220
- Perc
- +19
- Fort
- +22
- Ref
- +16
- Will
- +19
- STR
- +7
- DEX
- +0
- CON
- +3
- INT
- +5
- WIS
- +0
- CHA
- +0
Speed25 ft
Actions
- cranium remover +23 3d8+9 slashing
- embalming fluid +21 2d8+3 mental 120 ft
- AC
- 28
- HP
- 220
- STR
- +7
- DEX
- +0
- CON
- +3
- INT
- +5
- WIS
- +0
- CHA
- +0
AC 28
Fort +22
Ref +16
Will +19
HP 220
Immunities
death effects, disease, doomed, drained, fatigued, healing, necromancy, negative, nonlethal attacks, paralyzed, poisoned, sickened, unconscious
Speed 25 feet
Melee
[Single Action]
cranium remover +23 (deadly d12, Sweep),
Damage 3d8+9 slashing
Ranged
[Single Action]
embalming fluid +21 (range 120 feet),
Damage 2d8+3 mental plus 2d8+3 negative
Occult Rituals DC 29
- 2nd
Create Undead (mummies, skeletons, and zombies)
Jettison Cranium [Two Actions] (Incapacitation, Mental, Negative) The cranium preserver ejects one of its preserved-head jars at a point within 100 feet.