Corrupted Relic
A cursed amulet sits cold and inert until the malevolent spirit trapped inside breaks loose to lash at the living.
A cursed amulet that holds a trapped, malevolent spirit. When the binding loosens, the spirit pours out as a spectral shape that lashes at the living while the trinket itself sits cold and inert.
In play
Amulet Relic (curse, divine, necromancy) The corrupted relic is an amulet cursed to contain a malevolent spirit. The statistics in this stat block are for the spirit when it's manifested (see Manifest). The amulet can't take any actions except Sudden Manifestation and Manifest. As long as the spirit is manifested, the amulet is immune to spells and magical abilities and uses the saves listed here. Regardless of whether the spirit is manifested, the amulet can be targeted by Strikes (AC 21, Hardness 5, BT 10).
Level 4
Perception +9 · Senses darkvision, lifesense (imprecise) 60 feet · Languages Common, Elven · Skills Acrobatics +11, Intimidation +10, Stealth +11
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| -5 | +3 | +0 | +1 | +1 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +6 | +11 | +11 |
HP 50 · Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all 5 (except force, _ghost touch_, or positive, double resistance vs. non-magical)
Speed fly 30 feet
Actions
- Melee Spectral hand [Single Action] +14 (Agile, Finesse, Magical), Damage 2d6+3 negative
- Ranged Deadly spark [Single Action] +14 (range 20 ft, Air, Electricity, Divine, Evocation), Damage 1d12 electricity