Corpseroot
An undead tangle of blackened branch and root spreads a withering blight through the soil, turning what lingers into another corpseroot.
A corpseroot is an undead plant—a strangling tangle of branch and root that feeds on the dead and spreads its blight through the soil. What withers in its shadow does not stay still for long.
In play
Axe Vulnerability The corpseroot takes 10 additional damage from axes.
Blight (aura, necromancy, poison, primal) 30 feet. A plant entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a DC 27 Fortitude save or become sickened 2 (sickened 4 on a critical failure). A plant that succeeds is temporarily immune for 1 minute. A plant that stays in the aura for 7 consecutive days must succeed at a DC 27 Fortitude save or die. If the plant was a creature or tree, it rises as a corpseroot.
Level 11
Perception +18 · Senses darkvision · Languages Arboreal, Necril, Sylvan; (can't speak any language) · Skills Athletics +24, Stealth +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +3 | +5 | -2 | +3 | +2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +24 | +18 | +18 |
HP 225 · Immunities death effects, disease, paralyzed, poison, unconscious · Resistances bludgeoning 10, piercing 10 · Weaknesses axe vulnerability, fire 10
Speed 20 feet
Actions
- Melee Branch [Single Action] +24 (reach 15 ft), Damage 3d12+10 bludgeoning
- Melee Root [Single Action] +24 (reach 20 ft, Agile, Trip), Damage 3d8+10 bludgeoning plus
- Ranged Rotten fruit [Single Action] +20 (range 20 ft, Splash), Damage 3d4+7 bludgeoning plus 2d6 poison splash damage