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Monsters

Corpseroot

AC 30

commonUndead
Lvl 11Undead
AC
30
HP
225
Perc
+18
Fort
+24
Ref
+18
Will
+18
STR
+7
DEX
+3
CON
+5
INT
-2
WIS
+3
CHA
+2
Speed20 ft
Actions
  • branch +24 3d12+10 bludgeoning reach 15 ft
  • root +24 3d8+10 bludgeoning plus reach 20 ft
  • rotten fruit +20 3d4+7 bludgeoning 20 ft
AC
30
HP
225
STR
+7
DEX
+3
CON
+5
INT
-2
WIS
+3
CHA
+2

AC 30

Fort +24

Ref +18

Will +18

HP 225

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Axe Vulnerability The corpseroot takes 10 additional damage from axes.

Blight (aura, necromancy, poison, primal) 30 feet. A plant entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a DC 27 Fortitude save or become sickened 2 (sickened 4 on a critical failure). A plant that succeeds is temporarily immune for 1 minute.

A plant that stays in the aura for 7 consecutive days must succeed at a DC 27 Fortitude save or die. If the plant was a creature or tree, it rises as a corpseroot.