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Corpseroot
AC 30
commonUndead
Lvl 11Undead
- AC
- 30
- HP
- 225
- Perc
- +18
- Fort
- +24
- Ref
- +18
- Will
- +18
- STR
- +7
- DEX
- +3
- CON
- +5
- INT
- -2
- WIS
- +3
- CHA
- +2
Speed20 ft
Actions
- branch +24 3d12+10 bludgeoning reach 15 ft
- root +24 3d8+10 bludgeoning plus reach 20 ft
- rotten fruit +20 3d4+7 bludgeoning 20 ft
- AC
- 30
- HP
- 225
- STR
- +7
- DEX
- +3
- CON
- +5
- INT
- -2
- WIS
- +3
- CHA
- +2
AC 30
Fort +24
Ref +18
Will +18
HP 225
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Axe Vulnerability The corpseroot takes 10 additional damage from axes.
Blight (aura, necromancy, poison, primal) 30 feet. A plant entering or starting its turn in the corpseroot's aura begins to wither and must succeed at a DC 27 Fortitude save or become sickened 2 (sickened 4 on a critical failure). A plant that succeeds is temporarily immune for 1 minute.
A plant that stays in the aura for 7 consecutive days must succeed at a DC 27 Fortitude save or die. If the plant was a creature or tree, it rises as a corpseroot.