Cornugon
Every subordinate fiend nearby fights harder in its shadow, while a spiked chain lets this devil disarm and trip foes from a distance.
A horned devil wreathed in command and cruelty, the cornugon drives lesser fiends before it with chain and lash, a battlefield captain of the lower planes.
In play
It has a +1 status bonus to all saves vs. magic.
Circle of Protection (abjuration, aura, divine, evil) 10 feet. A constant circle of protection against good is centered on the cornugon.
Commander's Aura (aura, divine, enchantment) 100 feet. Allied evil creatures in the aura of a level lower than the devil's gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 10 feet, DC 34
Attack of Opportunity [Reaction]
Level 16
Perception +28 · Senses greater darkvision · Languages Celestial, Common, Draconic, Infernal; telepathy 100 feet · Skills Acrobatics +28, Athletics +32, Intimidation +30, Religion +28, Stealth +26, Warfare Lore +30
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +8 | +6 | +7 | +4 | +6 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +31 | +26 | +26 |
HP 300 · Immunities fire · Resistances physical 15 (except silver), poison 15 · Weaknesses good 15
Speed 25 feet, fly 50 feet
Actions
- Melee Spiked chain [Single Action] +34 (reach 10 ft, Disarm, Evil, Finesse, Magical, Trip), Damage 3d8+16 slashing plus 2d6 evil
- Melee Claw [Single Action] +32 (reach 10 ft, Agile, Magical), Damage 3d10+14 slashing plus 1d6 evil
- Melee Tail [Single Action] +32 (reach 10 ft, Magical), Damage 3d8+14 slashing plus 1d6 evil