Showing0entries
Sorted A-Z
MonstersFiend

Cornugon

Every subordinate fiend nearby fights harder in its shadow, while a spiked chain lets this devil disarm and trip foes from a distance.

commonDevilFiend

A horned devil wreathed in command and cruelty, the cornugon drives lesser fiends before it with chain and lash, a battlefield captain of the lower planes.

In play

It has a +1 status bonus to all saves vs. magic.

Circle of Protection (abjuration, aura, divine, evil) 10 feet. A constant circle of protection against good is centered on the cornugon.

Commander's Aura (aura, divine, enchantment) 100 feet. Allied evil creatures in the aura of a level lower than the devil's gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.

Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 10 feet, DC 34

Level 16

Perception +28 · Senses greater darkvision · Languages Celestial, Common, Draconic, Infernal; telepathy 100 feet · Skills Acrobatics +28, Athletics +32, Intimidation +30, Religion +28, Stealth +26, Warfare Lore +30

STRDEXCONINTWISCHA
+8+6+7+4+6+6
ACFortRefWill
38+31+26+26

HP 300 · Immunities fire · Resistances physical 15 (except silver), poison 15 · Weaknesses good 15

Speed 25 feet, fly 50 feet

Actions

  • Melee Spiked chain [Single Action] +34 (reach 10 ft, Disarm, Evil, Finesse, Magical, Trip), Damage 3d8+16 slashing plus 2d6 evil
  • Melee Claw [Single Action] +32 (reach 10 ft, Agile, Magical), Damage 3d10+14 slashing plus 1d6 evil
  • Melee Tail [Single Action] +32 (reach 10 ft, Magical), Damage 3d8+14 slashing plus 1d6 evil