Conqueror Worm
Speaking to this horror telepathically is the trap — any mental contact, even a failed resist, opens a lasting channel straight into the speaker's mind.
The conqueror worm is a vast, brain-hungry horror that rules through the minds of others — a psychic parasite on a monstrous scale that turns every thought aimed at it into a doorway. Speak to it telepathically at your peril; it is already inside.
In play
Mental Invader [Reaction] (enchantment, mental, occult) Trigger A creature communicates telepathically with the conqueror worm (even to respond to the conqueror worm's telepathy or through a mental spell like sending) or fails a saving throw against a mental spell cast by the conqueror worm; Effect The conqueror worm infects the mind of the creature, allowing it to mentally contact the creature from afar.
Level 21
Perception +37 · Senses greater darkvision, tremorsense (imprecise) 100 feet, _true seeing_ · Languages Abyssal, Aklo, Celestial, Common, Draconic, Dwarven, Elven, Infernal, Undercommon; telepathy 200 feet · Skills Arcana +37, Athletics +39, Deception +41, Diplomacy +39, Intimidation +41, Occultism +39, Religion +35, Society +41
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +5 | +7 | +10 | +6 | +10 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 46 | +35 | +32 | +38 |
HP 460 · Immunities acid, disease, mental · Resistances acid 20 · Weaknesses good 20, piercing 20
Speed 40 feet, burrow 30 feet; air walk
Actions
- Melee Jaws [Single Action] +39 (reach 20 ft, Acid, Magical), Damage 4d10+18 piercing plus 2d6 acid and
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