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Monsters

Coil Spy

Some serpentfolk undergo intense ritual training and practice to improve their innate ability to disguise themselves.

commonHumanoidSerpentfolk
Lvl 4HumanoidSerpentfolk
AC
22
HP
48
Perc
+10
Fort
+9
Ref
+12
Will
+10
STR
+2
DEX
+4
CON
+1
INT
+4
WIS
+2
CHA
+5
Speed25 ft
Actions
  • shortsword +14 1d6+5 piercing
  • fangs +14 1d6+5 piercing
  • hand crossbow +10 1d6+3 piercing 60 ft
AC
22
HP
48
STR
+2
DEX
+4
CON
+1
INT
+4
WIS
+2
CHA
+5

Some serpentfolk undergo intense ritual training and practice to improve their innate ability to disguise themselves. These serpentfolk often identify as members of a sinister society known as the Coils of Ydersius, and the most devoted of their number seek out methods of reincarnating into new forms to infiltrate enemy societies even more efficiently.

AC 22

Fort +9

Ref +12

Will +10 (+4 status vs. mental)

+1 status to all saves vs. magic

HP 48

Thin of Blood Zyss serpentfolk recover slowly from injuries. When they take physical damage from a critical hit, they gain 1d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.