Coil Spy
A ritual-trained serpentfolk infiltrator wears a disguised human face for a sinister society, bleeding freely once finally cut.
Some serpentfolk undergo intense ritual training and practice to improve their innate ability to disguise themselves. These serpentfolk often identify as members of a sinister society known as the Coils of Ydersius, and the most devoted of their number seek out methods of reincarnating into new forms to infiltrate enemy societies even more efficiently.
In play
Thin of Blood Zyss serpentfolk recover slowly from injuries. When they take physical damage from a critical hit, they gain 1d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.
Level 4
Perception +10 · Senses darkvision, scent (imprecise) 30 feet · Languages Aklo, Common, Dwarven, Gnomish, Sakvroth; telepathy 100 feet · Skills Acrobatics +10, Deception +13, Diplomacy +11, Intimidation +11, Occultism +10, Society +10, Stealth +12, Thievery +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +1 | +4 | +2 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 22 | +9 | +12 | +10 |
HP 48 · Resistances poison 5
Speed 25 feet
Actions
- Melee Shortsword [Single Action] +14 (Agile, Finesse, versatile S), Damage 1d6+5 piercing
- Melee Fangs [Single Action] +14 (Finesse), Damage 1d6+5 piercing
- Ranged Hand crossbow [Single Action] +10 (range 60 ft, reload 1), Damage 1d6+3 piercing