Cobbleswarm
What looks like a harmless pile of rubble can surge upright underfoot, grinding and pinning anyone who mistook it for scenery.
A cobbleswarm looks like a heap of loose stones until it surges up underfoot, grinding and battering anyone caught in its churning mass.
In play
Grasping Bites [Two Actions] (Attack) The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty. Critical Success The creature falls prone, takes 1d6 bludgeoning damage, and is grabbed by the cobbleswarm until the end of the cobbleswarm's next turn. Success The creature falls prone.
Pummeling Assault [Single Action] Each foe in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 basic Reflex save).
Level 2
Perception +9 · Senses no vision, tremorsense (precise) 40 feet · Skills Athletics +8, Stealth +10
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | -3 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +8 | +10 | +7 |
HP 20 · Immunities precision, swarm mind, visual · Resistances piercing 5, slashing 5 · Weaknesses area damage 3, splash damage 3
Speed 20 feet, burrow 10 feet
Abilities
- Grasping Bites [Two Actions] (Attack) The cobbleswarm attempts an Athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty. Critical Success The creature falls prone, takes 1d6 bludgeoning damage, and is grabbed by the cobbleswarm until the end of the cobbleswarm's next turn. Success The creature falls prone.