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Sorted A-ZMonsters
Clockwork Sphinx
AC 26
rareClockworkConstructMindless
Lvl 8ClockworkConstructMindlessRare
- AC
- 26
- HP
- 130
- Perc
- +19
- Fort
- +18
- Ref
- +16
- Will
- +13
- STR
- +6
- DEX
- +4
- CON
- +4
- INT
- -5
- WIS
- +3
- CHA
- -5
Speed25 ft, fly 25 ft
Actions
- claw +20 2d12+9 slashing
- AC
- 26
- HP
- 130
- STR
- +6
- DEX
- +4
- CON
- +4
- INT
- -5
- WIS
- +3
- CHA
- -5
AC 26
Fort +18
Ref +16
Will +13
HP 130
Immunities
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious
Self-Destruct (arcane, aura, evocation) When a clockwork sphinx is reduced to 0 Hit Points, it collapses and emits a steady ticking sound. At the beginning of what would've been its next turn, the sphinx explodes into a 20-foot emanation of shrapnel, dealing 6d10 piercing damage (DC 26 basic Reflex save).