Clockwork Sphinx
A riddling brass guardian wards its tomb in patient silence, then bursts into lethal shrapnel the moment it is finally destroyed.
A clockwork sphinx is a riddling guardian of brass and gears, built to ward a tomb or vault — and to take its attackers with it when it finally winds down. Kill one and the ticking starts.
Self-Destruct (arcane, aura, evocation) When a clockwork sphinx is reduced to 0 Hit Points, it collapses and emits a steady ticking sound. At the beginning of what would've been its next turn, the sphinx explodes into a 20-foot emanation of shrapnel, dealing 6d10 piercing damage (DC 26 basic Reflex save).
Level 8
Perception +19 · Senses darkvision · Skills Acrobatics +16, Athletics +18
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +4 | +4 | -5 | +3 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 26 | +18 | +16 | +13 |
HP 130 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 10 (except adamantine or orichalcum) · Weaknesses electricity 10, orichalcum 10
Speed 25 feet, fly 25 feet
Actions
- Melee Claw [Single Action] +20, Damage 2d12+9 slashing
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