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Monsters

Clockwork Sphinx

AC 26

rareClockworkConstructMindless
Lvl 8ClockworkConstructMindlessRare
AC
26
HP
130
Perc
+19
Fort
+18
Ref
+16
Will
+13
STR
+6
DEX
+4
CON
+4
INT
-5
WIS
+3
CHA
-5
Speed25 ft, fly 25 ft
Actions
  • claw +20 2d12+9 slashing
AC
26
HP
130
STR
+6
DEX
+4
CON
+4
INT
-5
WIS
+3
CHA
-5

AC 26

Fort +18

Ref +16

Will +13

HP 130

Immunities

death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious

Self-Destruct (arcane, aura, evocation) When a clockwork sphinx is reduced to 0 Hit Points, it collapses and emits a steady ticking sound. At the beginning of what would've been its next turn, the sphinx explodes into a 20-foot emanation of shrapnel, dealing 6d10 piercing damage (DC 26 basic Reflex save).