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Clockwork Sphinx

A riddling brass guardian wards its tomb in patient silence, then bursts into lethal shrapnel the moment it is finally destroyed.

rareClockworkConstructMindless

A clockwork sphinx is a riddling guardian of brass and gears, built to ward a tomb or vault — and to take its attackers with it when it finally winds down. Kill one and the ticking starts.

Self-Destruct (arcane, aura, evocation) When a clockwork sphinx is reduced to 0 Hit Points, it collapses and emits a steady ticking sound. At the beginning of what would've been its next turn, the sphinx explodes into a 20-foot emanation of shrapnel, dealing 6d10 piercing damage (DC 26 basic Reflex save).

Level 8

Perception +19 · Senses darkvision · Skills Acrobatics +16, Athletics +18

STRDEXCONINTWISCHA
+6+4+4-5+3-5
ACFortRefWill
26+18+16+13

HP 130 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 10 (except adamantine or orichalcum) · Weaknesses electricity 10, orichalcum 10

Speed 25 feet, fly 25 feet

Actions

  • Melee Claw [Single Action] +20, Damage 2d12+9 slashing

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