Clockwork Serpent Spy
A brass automaton slithers unseen to steal secrets, self-destructing the moment it's brought down to protect what it carries.
A serpentine automaton of brass coils and ticking gears, built to slither unseen through a patron's halls and carry stolen secrets back in a single glittering gemstone eye.
Self-Destruct [Reaction] A clockwork spy must use this reaction unless specifically programmed otherwise by its creator; Trigger The clockwork spy is reduced to 0 Hit Points; Effect The spy thrashes around and emits a tinny scream followed by a steady ticking sound. At the beginning of what would have been its next turn, the clockwork spy explodes, dealing 1d12 piercing damage in a 5-foot radius (DC 17 basic Reflex save). Its gemstone is destroyed, along with any information contained inside it.
Level 1
Perception +10 · Senses low-light vision · Skills Acrobatics +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +0 | +4 | +0 | -5 | +3 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +3 | +9 | +6 |
HP 15 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Weaknesses electricity 3, orichalcum 3
Speed 25 feet
Actions
- Melee Sharpened gear [Single Action] +7 (Finesse), Damage 1d6–1 slashing
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