Clockwork Runner Pack
Built for speed over survivability, this coordinated unit trades armor for a killing pace no single runner could match alone.
Clockwork runners are units built for speed. Mimicking large cats, they sacrifice sturdiness for agility, and a pack of them moves as a single quicksilver swarm of brass and claw.
Level 5
Perception +12 · Senses darkvision · Skills Athletics +12, Stealth +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +6 | +0 | -5 | +5 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +9 | +15 | +9 |
HP 75 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void · Weaknesses area damage 5, electricity 5, splash damage 5, orichalcum 5
Speed 30 feet, climb 20 feet; troop movement
Abilities
- Fire Crossbows [Two Actions] The clockwork runners reload the crossbows built onto their backs, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 2d8 piercing damage (DC 19 basic Reflex save).
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