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Clockwork Runner Pack

Built for speed over survivability, this coordinated unit trades armor for a killing pace no single runner could match alone.

uncommonClockworkConstructMindlessTroop

Clockwork runners are units built for speed. Mimicking large cats, they sacrifice sturdiness for agility, and a pack of them moves as a single quicksilver swarm of brass and claw.

Level 5

Perception +12 · Senses darkvision · Skills Athletics +12, Stealth +13

STRDEXCONINTWISCHA
+2+6+0-5+5-5
ACFortRefWill
21+9+15+9

HP 75 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, void · Weaknesses area damage 5, electricity 5, splash damage 5, orichalcum 5

Speed 30 feet, climb 20 feet; troop movement

Abilities

  • Fire Crossbows [Two Actions] The clockwork runners reload the crossbows built onto their backs, then launch a ranged attack in the form of a volley. This volley is a 10-foot burst within 120 feet that deals 2d8 piercing damage (DC 19 basic Reflex save).

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