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MonstersConstruct

Clockwork Rifler

A precision-built automaton fires both barrels of its musket at once, then fixes bayonet to charge down anything that closes.

uncommonClockworkConstructMindless

A clockwork rifler is a precision-built automaton soldier, leveling a double-barreled musket at range and fixing bayonet to charge anything that closes.

In play

  • Its double-barreled musket has the Double Barrel trait, letting it fire both barrels at once.
  • Bayonet Charge [Two Actions] The clockwork rifler Strides twice and Strikes with its bayonet.

Level 6

Perception +16 · Senses darkvision · Skills Athletics +15

STRDEXCONINTWISCHA
+5+3+4-5+4-5
ACFortRefWill
24+16+15+12

HP 80 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 5 (except adamantine or orichalcum) · Weaknesses electricity 5, orichalcum 5

Speed 25 feet

Actions

  • Melee Bayonet [Single Action] +17 (reach 10 ft, Agile, Finesse), Damage 1d4+9 piercing
  • Ranged Double-barreled musket [Single Action] +18 (range 60 ft, Concussive, Double Barrel, fatal d10, reload 1), Damage 2d6+9 piercing