Clockwork Rifler
A precision-built automaton fires both barrels of its musket at once, then fixes bayonet to charge down anything that closes.
A clockwork rifler is a precision-built automaton soldier, leveling a double-barreled musket at range and fixing bayonet to charge anything that closes.
In play
- Its double-barreled musket has the Double Barrel trait, letting it fire both barrels at once.
- Bayonet Charge [Two Actions] The clockwork rifler Strides twice and Strikes with its bayonet.
Level 6
Perception +16 · Senses darkvision · Skills Athletics +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +3 | +4 | -5 | +4 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +16 | +15 | +12 |
HP 80 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 5 (except adamantine or orichalcum) · Weaknesses electricity 5, orichalcum 5
Speed 25 feet
Actions
- Melee Bayonet [Single Action] +17 (reach 10 ft, Agile, Finesse), Damage 1d4+9 piercing
- Ranged Double-barreled musket [Single Action] +18 (range 60 ft, Concussive, Double Barrel, fatal d10, reload 1), Damage 2d6+9 piercing
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