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Clockwork Handler
AC 16
uncommonClockworkConstructMindless
Lvl 1ClockworkConstructMindlessUncommon
- AC
- 16
- HP
- 16
- Perc
- +8
- Fort
- +10
- Ref
- +7
- Will
- +6
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -5
- WIS
- +3
- CHA
- -5
Speed25 ft
Actions
- fist +7 1d4+4 bludgeoning plus
- javelin +5 1d6+4 piercing
- AC
- 16
- HP
- 16
- STR
- +4
- DEX
- +2
- CON
- +3
- INT
- -5
- WIS
- +3
- CHA
- -5
AC 16
Fort +10
Ref +7
Will +6
HP 16
Immunities
death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
Attack of Opportunity [Reaction]
Speed 25 feet
Melee
[Single Action]
fist +7 (Agile, Nonlethal, Unarmed),
Damage 1d4+4 bludgeoning plus Grab
Ranged
[Single Action]
javelin +5 (thrown 30 feet),
Damage 1d6+4 piercing
Hog-tie [Two Actions] Requirements The clockwork handler has a creature restrained; Effect The clockwork handler cuts a length of rope from the supply in its chassis to tie up the restrained creature.