Clockwork Handler
A mechanical jailer grapples prisoners in tireless fists and tows rope from its own chassis to truss them up.
A mechanical jailer built to subdue and restrain, the clockwork handler grapples prisoners in its tireless fists and trusses them with rope spooled inside its own chassis.
In play
- Its fist Strike deals nonlethal bludgeoning damage plus Grab.
- Attack of Opportunity [Reaction]
- Hog-tie [Two Actions] Requirements The clockwork handler has a creature restrained; Effect The clockwork handler cuts a length of rope from the supply in its chassis to tie up the restrained creature.
Level 1
Perception +8 · Senses darkvision · Skills Athletics +7
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +2 | +3 | -5 | +3 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 16 | +10 | +7 | +6 |
HP 16 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 2 (except adamantine or orichalcum) · Weaknesses electricity 2, orichalcum 2
Speed 25 feet
Actions
- Melee Fist [Single Action] +7 (Agile, Nonlethal, Unarmed), Damage 1d4+4 bludgeoning plus
- Ranged Javelin [Single Action] +5 (thrown 30 feet), Damage 1d6+4 piercing
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