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Monsters

Clockwork Handler

AC 16

uncommonClockworkConstructMindless
Lvl 1ClockworkConstructMindlessUncommon
AC
16
HP
16
Perc
+8
Fort
+10
Ref
+7
Will
+6
STR
+4
DEX
+2
CON
+3
INT
-5
WIS
+3
CHA
-5
Speed25 ft
Actions
  • fist +7 1d4+4 bludgeoning plus
  • javelin +5 1d6+4 piercing
AC
16
HP
16
STR
+4
DEX
+2
CON
+3
INT
-5
WIS
+3
CHA
-5

AC 16

Fort +10

Ref +7

Will +6

HP 16

Immunities

death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Speed 25 feet

Melee

[Single Action]

fist +7 (Agile, Nonlethal, Unarmed),

Damage 1d4+4 bludgeoning plus Grab

Ranged

[Single Action]

javelin +5 (thrown 30 feet),

Damage 1d6+4 piercing

Hog-tie [Two Actions] Requirements The clockwork handler has a creature restrained; Effect The clockwork handler cuts a length of rope from the supply in its chassis to tie up the restrained creature.