Clockwork Dragon
A clockwork marvel built to fly and kill ticks down toward a final act of self-destruction the instant it's brought low.
Clockwork dragons are marvels of clockwork design — powerful masterpieces with the ability to fly, making them versatile and dangerous killers.
In play
Self-Destruct [Reaction] A clockwork dragon must use this reaction unless specifically programmed otherwise by its creator; Trigger The clockwork dragon is reduced to 0 Hit Points; Effect The dragon screeches to a stop and emits a steady, loud ticking sound.
Level 16
Perception +28 · Senses darkvision · Skills Acrobatics +29, Athletics +33
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +5 | +5 | -5 | +4 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 39 | +30 | +28 | +25 |
HP 265 · Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, mental, nonlethal attacks, paralyzed, poison, sickened, spirit, unconscious, vitality, void · Resistances physical 15 (except adamantine or orichalcum) · Weaknesses electricity 15, orichalcum 15
Speed 40 feet, fly 120 feet
Actions
- Melee Adamantine jaws [Single Action] +33 (reach 15 ft), Damage 3d12+17 piercing
- Melee Adamantine claw [Single Action] +33 (reach 10 ft, Agile), Damage 3d8+17 slashing
- Melee Tail [Single Action] +31 (reach 20 ft), Damage 3d12+15 bludgeoning
- Melee Wing [Single Action] +31 (reach 15 ft, Agile), Damage 2d10+15 piercing
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