Clockwork Disposer
A refuse-grinding construct treats intruders as one more thing to feed its furnace, dragging them close before it belches flame.
Built to grind refuse and incinerate it, the clockwork disposer treats intruders as just one more thing to feed into its furnace. Grippers and spikes drag victims close; the fire does the rest.
Furnace Belch [Two Actions] (Fire) The clockwork disposer coughs up a cloud of hot ash and embers that deals 6d6 fire damage in a 15-foot cone (DC 22 basic Reflex save). The clockwork disposer can't use Furnace Belch again for 1d4 rounds.
Level 5
Perception +13 · Senses darkvision · Skills Athletics +12, Stealth +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +1 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 21 | +12 | +15 | +9 |
HP 70 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poisoned, sickened, unconscious · Resistances physical 5 (except adamantine or orichalcum) · Weaknesses electricity 5, orichalcum 5
Speed 25 feet
Actions
- Melee Gripper [Single Action] +15 (Agile, Finesse), Damage 2d8+4 bludgeoning
- Melee Spike [Single Action] +15 (Agile, Finesse), Damage 2d8+4 piercing
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