Clockwork Clock Tower
Only adamantine or orichalcum truly hurts this landmark, and its exterior has to crack open before its true, lower defenses are even exposed.
A whole clock tower given murderous animation, the clockwork clock tower looms over a settlement as a landmark until the hour it decides to walk. Its great hands sweep down like siege engines and its bells toll doom across the rooftops.
In play
Durable Exterior When a clockwork clock tower is reduced to fewer than 200 HP or is damaged by a critical hit, its exterior shatters to reveal internal mechanisms, reducing its AC to 44 until it recovers enough HP to reach 200 HP or more.
Doleful Tolling [Free Action] (arcane, auditory, incapacitation) Trigger The clockwork clock tower rolls initiative; Effect The clock tower chimes, and all non-clockwork creatures within 300 feet who can hear it must
Level 20
Perception +34 · Senses darkvision · Skills Athletics +38
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +10 | +6 | +7 | -5 | +6 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 48 | +36 | +33 | +31 |
HP 325 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 20 (except adamantine or orichalcum) · Weaknesses electricity 20, orichalcum 20
Speed 40 feet
Actions
- Melee Fist [Single Action] +36 (reach 30 ft), Damage 4d12+18 bludgeoning
- Melee Foot [Single Action] +36 (reach 20 ft, Agile), Damage 4d8+18 bludgeoning