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MonstersConstruct

Clockwork Clock Tower

Only adamantine or orichalcum truly hurts this landmark, and its exterior has to crack open before its true, lower defenses are even exposed.

rareClockworkConstructMindless

A whole clock tower given murderous animation, the clockwork clock tower looms over a settlement as a landmark until the hour it decides to walk. Its great hands sweep down like siege engines and its bells toll doom across the rooftops.

In play

Durable Exterior When a clockwork clock tower is reduced to fewer than 200 HP or is damaged by a critical hit, its exterior shatters to reveal internal mechanisms, reducing its AC to 44 until it recovers enough HP to reach 200 HP or more.

Doleful Tolling [Free Action] (arcane, auditory, incapacitation) Trigger The clockwork clock tower rolls initiative; Effect The clock tower chimes, and all non-clockwork creatures within 300 feet who can hear it must

Level 20

Perception +34 · Senses darkvision · Skills Athletics +38

STRDEXCONINTWISCHA
+10+6+7-5+6-5
ACFortRefWill
48+36+33+31

HP 325 · Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 20 (except adamantine or orichalcum) · Weaknesses electricity 20, orichalcum 20

Speed 40 feet

Actions

  • Melee Fist [Single Action] +36 (reach 30 ft), Damage 4d12+18 bludgeoning
  • Melee Foot [Single Action] +36 (reach 20 ft, Agile), Damage 4d8+18 bludgeoning