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Monsters

Cloaker

AC 22

commonAberration
Lvl 5Aberration
AC
22
HP
80
Perc
+12
Fort
+13
Ref
+12
Will
+12
STR
+5
DEX
+3
CON
+4
INT
+2
WIS
+3
CHA
+1
Speed10 ft, fly 30 ft
Actions
  • jaws +14 1d10+7 piercing
  • tail +14 2d6+7 slashing reach 10 ft
AC
22
HP
80
STR
+5
DEX
+3
CON
+4
INT
+2
WIS
+3
CHA
+1

AC 22

Fort +13

Ref +12

Will +12

HP 80

Speed 10 feet, fly 30 feet

Melee

[Single Action]

jaws +14,

Damage 1d10+7 piercing

Melee

[Single Action]

tail +14 (Agile, reach 10 feet),

Damage 2d6+7 slashing

Envelop [Single Action] (Attack, Incapacitation) The cloaker makes an attack roll with a +14 bonus against an adjacent creature’s Reflex DC. If it succeeds, it envelops the target, who is restrained. Attacks that hit an enveloping cloaker deal half their damage to the cloaker and half to the trapped victim. The cloaker can’t Fly, and when it moves using its land Speed it moves the enveloped creature with it.