Chuul
A lobster-clawed aberration drags prey from flooded ruins, pins them paralyzed in its tentacles, then feeds with grinding mandibles.
A chuul is a monstrous, lobster-like aberration that lurks in flooded ruins and stagnant pools, seizing prey in its crushing claws and holding them paralyzed in its tentacles while its mandibles feed.
In play
Attack of Opportunity Attack of Opportunity [Reaction]
Constrict [Single Action] 1d8+9 bludgeoning, DC 25 (grabbed by claws only)
Mandibles [Single Action] Requirement A creature is grabbed and paralyzed by the chuul's tentacles. Effect The creature takes 3d6 piercing damage.
Paralytic Venom (Incapacitation, Poison) Saving Throw DC 25 Fortitude; Maximum Duration 6 rounds; Stage 1 paralyzed (1 round).
Tentacle Transfer [Single Action] Requirement The chuul has a creature grabbed.
Level 7
Perception +15 · Senses darkvision, tremorsense (imprecise) 30 feet · Languages Aklo, Common; (or Undercommon, for Darklands variants) · Skills Athletics +17, Nature +13, Stealth +14, Survival +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +3 | +4 | +0 | +2 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 28 | +18 | +15 | +12 |
HP 100 · Immunities poison
Speed 30 feet; swim 25 feet
Actions
- Melee Claws [Single Action] +19 (reach 10 ft), Damage 2d8+9 bludgeoning plus
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