Choker
Long, rubbery arms snatch throats from the dark, and a grabbed victim can be yanked into the line of an attack.
A choker lurks in the dark with disproportionately long, rubbery arms, snatching the throats of those who pass too close and using a caught victim as a living shield.
In play
Yank [Reaction] (manipulate) Trigger An enemy targets the choker with an attack; Effect The choker tries to pull a creature it has grabbed or restrained into the path of the attack. The choker attempts an Athletics check, including its bonus to Grapple. If it succeeds against the grabbed or restrained creature's Fortitude DC, the choker redirects the attack to that creature, and the attacker compares its attack roll result against the new target's AC. The choker must move the creature into a space adjacent to itself. The creature must also be moved within the attacker's reach against a melee attack or into a space between itself and the attacker against a ranged attack.
Level 2
Perception +7 · Senses darkvision · Languages Aklo, Undercommon · Skills Athletics +9, Stealth +9
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +3 | +1 | -3 | +1 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +7 | +10 | +7 |
HP 28
Speed 20 feet, climb 15 feet
Actions
- Melee Arm [Single Action] +11 (reach 10 ft), Damage 1d6+3 bludgeoning