Chimeric Manticore
Three heads from three different monsters share one body, each striking independently while a manticore's tail hurls spikes at range.
A chimeric manticore is a three-headed horror grafting a manticore's spike-throwing tail onto the dragon, lion, and goat heads of a chimera, each maw striking at a different foe.
In play
Three Headed Any ability that would sever a chimera's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.
Triple Opportunity A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.
Attack of Opportunity Attack of Opportunity [Reaction]
Level 7
Perception +15 · Senses darkvision, scent (imprecise) 30 feet · Languages Common, Draconic · Skills Acrobatics +13, Athletics +17, Intimidation +11, Stealth +13, Survival +15
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +6 | +2 | +4 | -3 | +2 | +0 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 25 | +18 | +15 | +12 |
HP 120
Speed 25 feet, fly 40 feet
Actions
- Melee Dragon jaws [Single Action] +18, Damage 2d6+8 piercing plus 2d6 electricity
- Melee Lion jaws [Single Action] +18, Damage 2d10+8 piercing
- Melee Goat horns [Single Action] +18, Damage 2d10+8 piercing
- Melee Claw [Single Action] +18 (Agile), Damage 2d6+8 slashing
- Ranged Spike [Single Action] +16 (range 40 ft), Damage 1d10+8 piercing