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Sorted A-ZMonsters
Chimeric Manticore
AC 25
rareBeastZombie
Lvl 7BeastRareZombie
- AC
- 25
- HP
- 120
- Perc
- +15
- Fort
- +18
- Ref
- +15
- Will
- +12
- STR
- +6
- DEX
- +2
- CON
- +4
- INT
- -3
- WIS
- +2
- CHA
- +0
Speed25 ft, fly 40 ft
Actions
- dragon jaws +18 2d6+8 piercing
- lion jaws +18 2d10+8 piercing
- goat horns +18 2d10+8 piercing
- claw +18 2d6+8 slashing
- spike +16 1d10+8 piercing 40 ft
- AC
- 25
- HP
- 120
- STR
- +6
- DEX
- +2
- CON
- +4
- INT
- -3
- WIS
- +2
- CHA
- +0
AC 25
Fort +18
Ref +15
Will +12
HP 120
Three Headed Any ability that would sever a chimera's head (such as a critical hit with a vorpal weapon) severs one head at random. Losing a head doesn't kill a chimera (as long as it has one head left), but it does prevent it from making Strikes with the lost head or using the head's Breath Weapon.
Triple Opportunity A chimera gains 2 extra reactions each round that it can use only to make Attacks of Opportunity. It must use a different head for each reaction, and it can't use more than one on the same triggering action. If it loses one of its heads, it also loses one of these extra reactions.
Attack of Opportunity [Reaction]
Speed 25 feet, fly 40 feet