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Monsters

Charau-ka

AC 18

commonCharau-kaHumanoid
Lvl 1Charau-kaHumanoid
AC
18
HP
18
Perc
+6
Fort
+7
Ref
+8
Will
+4
STR
+3
DEX
+3
CON
+2
INT
-1
WIS
+1
CHA
+0
Speed25 ft, climb 25 ft
Actions
  • sickle +8 1d4+3 slashing
  • whip +8 1d4+3 slashing
  • thrown debris +8 1d6+3 bludgeoning
AC
18
HP
18
STR
+3
DEX
+3
CON
+2
INT
-1
WIS
+1
CHA
+0

AC 18

Fort +7

Ref +8

Will +4

HP 18

Speed 25 feet, climb 25 feet

Melee

[Single Action]

sickle +8 (Agile, Finesse, Trip),

Damage 1d4+3 slashing

Melee

[Single Action]

whip +8 (Disarm, Finesse, Nonlethal, Reach, Trip),

Damage 1d4+3 slashing

Ranged

[Single Action]

thrown debris +8 (deadly d6, thrown 20 feet),

Damage 1d6+3 bludgeoning

Shrieking Frenzy [Free Action] (Primal, Transmutation) Trigger The charau-ka's turn begins. Frequency Once per hour; Effect The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.