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Charau-ka
AC 18
commonCharau-kaHumanoid
Lvl 1Charau-kaHumanoid
- AC
- 18
- HP
- 18
- Perc
- +6
- Fort
- +7
- Ref
- +8
- Will
- +4
- STR
- +3
- DEX
- +3
- CON
- +2
- INT
- -1
- WIS
- +1
- CHA
- +0
Speed25 ft, climb 25 ft
Actions
- sickle +8 1d4+3 slashing
- whip +8 1d4+3 slashing
- thrown debris +8 1d6+3 bludgeoning
- AC
- 18
- HP
- 18
- STR
- +3
- DEX
- +3
- CON
- +2
- INT
- -1
- WIS
- +1
- CHA
- +0
AC 18
Fort +7
Ref +8
Will +4
HP 18
Speed 25 feet, climb 25 feet
Melee
[Single Action]
sickle +8 (Agile, Finesse, Trip),
Damage 1d4+3 slashing
Melee
[Single Action]
whip +8 (Disarm, Finesse, Nonlethal, Reach, Trip),
Damage 1d4+3 slashing
Ranged
[Single Action]
thrown debris +8 (deadly d6, thrown 20 feet),
Damage 1d6+3 bludgeoning
Shrieking Frenzy [Free Action] (Primal, Transmutation) Trigger The charau-ka's turn begins. Frequency Once per hour; Effect The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.