entries
Sorted A-Z
MonstersHumanoid

Charau-ka

A shrieking jungle raider swarms down from the canopy, working itself into a faster, screaming frenzy once blood is drawn.

commonCharau-kaHumanoid

Charau-ka are vicious, ape-like jungle dwellers who swarm down from the canopy in shrieking packs. A lone charau-ka harries with sickle and whip and a hail of thrown debris, then works itself into a screaming fury when blood is in the air.

Shrieking Frenzy [Free Action] (Primal, Transmutation) Trigger The charau-ka's turn begins. Frequency Once per hour; Effect The charau-ka is quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.

Level 1

Perception +6 · Senses darkvision, scent (imprecise) 30 feet · Languages Draconic, Mwangi · Skills Athletics +6, Religion +4, Stealth +6

STRDEXCONINTWISCHA
+3+3+2-1+1+0
ACFortRefWill
18+7+8+4

HP 18

Speed 25 feet, climb 25 feet

Actions

  • Melee Sickle [Single Action] +8 (Agile, Finesse, Trip), Damage 1d4+3 slashing
  • Melee Whip [Single Action] +8 (Disarm, Finesse, Nonlethal, Reach, Trip), Damage 1d4+3 slashing
  • Ranged Thrown debris [Single Action] +8 (deadly d6, thrown 20 feet), Damage 1d6+3 bludgeoning

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms