Carrion Golem
A shambling construct stitched from countless corpses radiates a stench that sickens and slows anyone who lingers close.
A shambling construct stitched together from the rotting flesh of many corpses, animated to serve as a tireless, mindless laborer or guardian. The stench of decay rolls off it in waves.
In play
Golem Antimagic harmed by fire (4d6, 1d8 from areas or persistent damage); healed by electricity (area 1d6 HP); slowed by cold
Stench (aura, olfactory) 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure).
Level 4
Perception +6 · Senses darkvision · Skills Athletics +14
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | -2 | +3 | -5 | +0 | -5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +13 | +8 | +10 |
HP 60 · Immunities bleed, death effects, disease, doomed, drained, electricity, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 5 (except adamantine or slashing)
Speed 25 feet
Actions
- Melee Jaws [Single Action] +14 (Magical), Damage 2d10+4 piercing
- Melee Claw [Single Action] +14 (Agile, Magical), Damage 2d6+4 slashing