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Carrion Golem

A shambling construct stitched from countless corpses radiates a stench that sickens and slows anyone who lingers close.

uncommonConstructGolemMindless

A shambling construct stitched together from the rotting flesh of many corpses, animated to serve as a tireless, mindless laborer or guardian. The stench of decay rolls off it in waves.

In play

Golem Antimagic harmed by fire (4d6, 1d8 from areas or persistent damage); healed by electricity (area 1d6 HP); slowed by cold

Stench (aura, olfactory) 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure).

Level 4

Perception +6 · Senses darkvision · Skills Athletics +14

STRDEXCONINTWISCHA
+4-2+3-5+0-5
ACFortRefWill
19+13+8+10

HP 60 · Immunities bleed, death effects, disease, doomed, drained, electricity, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 5 (except adamantine or slashing)

Speed 25 feet

Actions

  • Melee Jaws [Single Action] +14 (Magical), Damage 2d10+4 piercing
  • Melee Claw [Single Action] +14 (Agile, Magical), Damage 2d6+4 slashing

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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