Showing0entries
Sorted A-Z
MonstersConstruct

Carrion Golem

A shambling construct stitched from countless corpses radiates a stench that sickens and slows anyone who lingers close.

uncommonConstructGolemMindless

A shambling construct stitched together from the rotting flesh of many corpses, animated to serve as a tireless, mindless laborer or guardian. The stench of decay rolls off it in waves.

In play

Golem Antimagic harmed by fire (4d6, 1d8 from areas or persistent damage); healed by electricity (area 1d6 HP); slowed by cold

Stench (aura, olfactory) 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure).

Level 4

Perception +6 · Senses darkvision · Skills Athletics +14

STRDEXCONINTWISCHA
+4-2+3-5+0-5
ACFortRefWill
19+13+8+10

HP 60 · Immunities bleed, death effects, disease, doomed, drained, electricity, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious · Resistances physical 5 (except adamantine or slashing)

Speed 25 feet

Actions

  • Melee Jaws [Single Action] +14 (Magical), Damage 2d10+4 piercing
  • Melee Claw [Single Action] +14 (Agile, Magical), Damage 2d6+4 slashing