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Monsters

Carrion Golem

AC 19

uncommonConstructGolemMindless
Lvl 4ConstructGolemMindlessUncommon
AC
19
HP
60
Perc
+6
Fort
+13
Ref
+8
Will
+10
STR
+4
DEX
-2
CON
+3
INT
-5
WIS
+0
CHA
-5
Speed25 ft
Actions
  • jaws +14 2d10+4 piercing
  • claw +14 2d6+4 slashing
AC
19
HP
60
STR
+4
DEX
-2
CON
+3
INT
-5
WIS
+0
CHA
-5

AC 19

Fort +13

Ref +8

Will +10

HP 60

Immunities

bleed, death effects, disease, doomed, drained, electricity, fatigued, healing, magic (see Golem Antimagic below), mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious

Golem Antimagic harmed by fire (4d6, 1d8 from areas or persistent damage); healed by electricity (area 1d6 HP); slowed by cold

Stench (aura, olfactory) 40 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 19 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure).