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MonstersMonitor

Camarach

A finned horror whose mouth opens like a tunnel to somewhere else, seizing prey to probe their minds while spraying mind-shattering color.

uncommonMonitor

A serpentine horror of the deep occult, the camarach hangs in air or water on vast fins, its mouth a tunnel of light that opens onto somewhere else entirely. It seizes prey in magical jaws and probes their minds while spilling impossible color across the battlefield.

Its bite carries Improved Grab.

In play

Occult Innate Spells DC 43

  • 8th Hallucination (×3), Mind Probe (×3)
  • 9th Project Image (at will; see project false image)
  • Constant (7th) Tongues

Disgorge Portal [Two Actions] (Evocation, Light, Occult) The camarach vomits a spray of coruscating light. This has the effect of a DC 42 prismatic spray, except that each creature is affected by one violet beam and one other beam (roll 1d6 instead of 1d8 to determine which other beam).

Level 17

Perception +27 · Senses darkvision, thoughtsense (imprecise) 120 feet · Languages Abyssal, Celestial, Infernal, Protean; telepathy 100 feet, tongues · Skills Athletics +33, Deception +36, Intimidation +30, Religion +31, Stealth +28, Survival +31

STRDEXCONINTWISCHA
+10+5+6+6+6+9
ACFortRefWill
40+31+26+29

HP 320 · Resistances physical 15 (except bludgeoning) · Weaknesses lawful 15

Speed fly 60 feet, swim 60 feet

Actions

  • Melee Jaws [Single Action] +35 (reach 20 ft, Magical), Damage 3d10+18 piercing plus