Calikang
A six-armed tomb guardian absorbs electricity to heal itself and recharge its own energy breath against anyone who dares zap it.
Calikangs are giant, blue-skinned, six-armed guardians of ancient tombs and treasuries. They each feel a deep, inherent drive to protect and guard, making them highly sought after as wardens and bodyguards.
Calikangs gain a +1 status bonus to all saves vs. magic.
In play
Energy Conversion (arcane) Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's rank and recharges their Energy Breath. A calikang can't absorb their own spells this way.
Level 12
Perception +22 · Senses darkvision, _truesight_ · Languages Common, Jotun · Skills Athletics +25, Intimidation +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +4 | +5 | -2 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 31 | +23 | +22 | +20 |
HP 235 · Immunities electricity
Speed 35 feet
Actions
- Melee Longsword [Single Action] +28 (reach 10 ft, Magical, versatile P), Damage 2d8+15 slashing
- Melee Fist [Single Action] +25 (reach 10 ft, Agile, nonlethal), Damage 3d8+13 bludgeoning