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MonstersHumanoid

Calikang

A six-armed tomb guardian absorbs electricity to heal itself and recharge its own energy breath against anyone who dares zap it.

uncommonHumanoid

Calikangs are giant, blue-skinned, six-armed guardians of ancient tombs and treasuries. They each feel a deep, inherent drive to protect and guard, making them highly sought after as wardens and bodyguards.

Calikangs gain a +1 status bonus to all saves vs. magic.

In play

Energy Conversion (arcane) Whenever the calikang is hit by an electricity spell's attack roll or rolls a successful save against a spell that deals electricity damage, they absorb the energy. This heals the calikang for an amount of HP equal to quadruple the spell's rank and recharges their Energy Breath. A calikang can't absorb their own spells this way.

Level 12

Perception +22 · Senses darkvision, _truesight_ · Languages Common, Jotun · Skills Athletics +25, Intimidation +24

STRDEXCONINTWISCHA
+7+4+5-2+2+4
ACFortRefWill
31+23+22+20

HP 235 · Immunities electricity

Speed 35 feet

Actions

  • Melee Longsword [Single Action] +28 (reach 10 ft, Magical, versatile P), Damage 2d8+15 slashing
  • Melee Fist [Single Action] +25 (reach 10 ft, Agile, nonlethal), Damage 3d8+13 bludgeoning

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