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MonstersPlant

Calathgar

A frost-loving fungal horror thrives where cold bites deepest, and even in death rots down into a spreading patch of killing mold.

commonColdPlant

A frost-loving fungal horror that flourishes where the cold bites deepest, lashing out with flower and tendril. Slain, it does not merely fall — it rots down into a creeping patch of killing mold.

In play

Cold Healing Calathgars are healed by cold. Anytime a calathgar would take cold damage, it instead regains 1d6 Hit Points (regardless of the amount of damage the cold effect would have caused). In severe cold or colder environments, calathgars gain fast healing 1.

Mold Mulch When a calathgar is reduced to 0 Hit Points, it immediately decays and dies, transforming into a 5-foot patch of mold (or a 10-foot patch of mold if it was killed by fire damage). This patch of mold persists for 1 minute, during which time it deals 3d6 cold damage to any creature that begins its turn in this area, or 1d6 cold damage to any creature that begins its turn in an adjacent square.

Level 4

Perception +10 · Senses darkvision, scent 30 feet · Languages Sylvan; can't speak · Skills Stealth +13, Survival +10

STRDEXCONINTWISCHA
+2+5+2-2+2+2
ACFortRefWill
21+10+13+10

HP 75 · Immunities cold · Weaknesses fire 5, slashing 5

Speed 20 feet, climb 20 feet

Actions

  • Melee Flower [Single Action] +13 (Finesse), Damage 2d6+4 bludgeoning plus 1d6 cold
  • Melee Tendril [Single Action] +13 (Agile, Finesse), Damage 2d4+4 slashing plus 1d4 cold