Bunyip
A savage amphibious predator, part seal and part shark, goes berserk the instant it scents blood spilled in the water.
A bunyip is a savage amphibious predator of swamp and shore, part seal and part shark, that goes berserk at the first scent of blood in the water.
In play
Aquatic Opportunity [Reaction] As Attack of Opportunity, but both the bunyip and the triggering creature must be in water.
Blood Frenzy [Free Action] Requirements The bunyip is not fatigued or already in a frenzy. Trigger The bunyip deals bleed damage to a living creature. Effect The bunyip flies into a frenzy that lasts 1 minute.
Level 3
Perception +10 · Senses blood scent, darkvision, scent (imprecise) 100 feet · Skills Athletics +11, Stealth +10, Survival +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +3 | +4 | -4 | +1 | -1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +9 | +12 | +6 |
HP 45
Speed 10 feet, swim 40 feet
Actions
- Melee Jaws [Single Action] +11, Damage 1d10+4 piercing plus 1d6 persistent bleed damage
- Melee Tail [Single Action] +11 (Agile), Damage 1d8+4 bludgeoning
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