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Monsters

Bright Walker

AC 26

rareIncorporealSpiritUndead
Lvl 9IncorporealRareSpiritUndead
AC
26
HP
115
Perc
+19
Fort
+15
Ref
+21
Will
+19
STR
-5
DEX
+6
CON
+0
INT
+0
WIS
+4
CHA
+3
Speedfly 25 ft
Actions
  • radiant touch +21 2d8+11 fire
  • radiant ray +21 2d6+11 fire 60 ft
AC
26
HP
115
STR
-5
DEX
+6
CON
+0
INT
+0
WIS
+4
CHA
+3

AC 26

Fort +15

Ref +21

Will +19

HP 115

(negative healing)

Immunities

death effects, disease, paralyzed, poison, precision, unconscious

Bright Release (fire, light) When a bright walker is reduced to 0 Hit Points, they flash out in a burst of light, obtaining the blazing end they were denied at death. This blaze deals 10d6 fire damage (DC 25 basic Reflex save) to creatures within 20 feet. Creatures who fail this save are also dazzled for 1 minute (blinded for 1 minute on a critical failure).

Light Aura ( <%TRAITS%206%%> aura <%END>, <%TRAITS%48%%> divine <%END>, <%TRAITS%100%%> light <%END>) 30 feet.