Bone Prophet
The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god.
- AC
- 27
- HP
- 115
- Perc
- +15
- Fort
- +14
- Ref
- +15
- Will
- +19
- STR
- +3
- DEX
- +3
- CON
- +2
- INT
- +5
- WIS
- +5
- CHA
- +6
- staff +18 2d4+9 bludgeoning
- fangs +17 2d6+9 piercing
- AC
- 27
- HP
- 115
- STR
- +3
- DEX
- +3
- CON
- +2
- INT
- +5
- WIS
- +5
- CHA
- +6
The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by Ydersius all fall under the dominion of these priests.
AC 27
Fort +14
Ref +15
Will +19 (+4 status vs. mental)
+1 status to all saves vs. magic
HP 115
Thin of Blood Zyss serpentfolk recover slowly from injuries. When they take physical damage from a critical hit, they gain 2d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.
Speed 25 feet