Bone Prophet
This serpentfolk priest speaks for a decapitated god, presiding over burial rites and delivering cryptic necromantic utterances.
The speakers for the dead known as bone prophets hold an esteemed place as voices for their decapitated god. Burial rites, necromantic rituals, and the delivery of cryptic utterances supposedly whispered to them by Ydersius all fall under the dominion of these priests.
In play
The bone prophet has a +1 status bonus to all saves vs. magic and a +4 status bonus to saves vs. mental.
Thin of Blood Zyss serpentfolk recover slowly from injuries. When they take physical damage from a critical hit, they gain 2d4 persistent bleed damage. They take a –2 circumstance penalty to flat checks to recover from persistent damage and saving throws against afflictions.
Level 8
Perception +15 · Senses darkvision, scent (imprecise) 30 feet · Languages Aklo, Common, Necril, Sakvroth; telepathy 100 feet · Skills Arcana +15, Deception +18, Intimidation +16, Occultism +17, Religion +19, Society +15, Stealth +13
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +3 | +3 | +2 | +5 | +5 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 27 | +14 | +15 | +19 |
HP 115 · Resistances poison 10
Speed 25 feet
Actions
- Melee Staff [Single Action] +18 (Magical, two-hand d8), Damage 2d4+9 bludgeoning
- Melee Fangs [Single Action] +17 (Finesse), Damage 2d6+9 piercing