Bone Gladiator
A towering skeleton lashed together from many dead fighters brawls on unbothered by scattering blows, growing clumsier under repeated crits.
A bone gladiator is a towering skeleton lashed together from the remains of many fighters, raised to brawl in the pits and unbothered by the blows that scatter its joints.
Negative healing.
In play
Loose Bones A critical hit jostles the skeleton's loose bones, making it clumsy 1. Additional critical hits increase this value, up to clumsy 4.
Broad Swipe [Two Actions] The skeleton makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. The multiple attack penalty doesn't increase until after both attacks are resolved.
Level 7
Perception +16 · Senses darkvision · Skills Athletics +20, Intimidation +17
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +7 | +0 | +4 | -5 | +2 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 24 | +17 | +13 | +13 |
HP 105 · Immunities death effects, disease, mental, paralyzed, poison, unconscious · Resistances cold 5, electricity 5, fire 5, piercing 5, slashing 5
Speed 30 feet
Actions
- Melee Claw [Single Action] +18 (reach 10 ft, Agile), Damage 2d6+11 slashing