Bogeyman
Dread given shape, this predator heals on the terror it inflicts, curdling the air into half-seen images of a victim's worst fears.
A bogeyman is dread given shape — a lurking predator that feeds on terror, healing itself even as it stalks the frightened. It moves with unnerving ease, and the air around it curdles into half-seen images of whatever its prey fears most.
In play
Deepest Fear (aura, emotion, fear, illusion, mental, visual) 60 feet. A bogeyman's aura of terror manifests as a shifting haze of images that reflect the viewers' deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a DC 28 Will save or become frightened 1. A creature's frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.
Its claws carry striking fear, compounding the dread it radiates.
Level 10
Perception +19 · Senses low-light vision · Languages Aklo, Common, Sylvan; _tongues_ · Skills Acrobatics +23, Athletics +19, Deception +22, Intimidation +22, Society +16, Stealth +23, Thievery +21
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +7 | +4 | +0 | +3 | +6 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 30 | +16 | +23 | +19 |
HP 175 · Immunities fear · Weaknesses cold iron 10
Speed 30 feet; mobility
Actions
- Melee Claw [Single Action] +21 (Agile, Finesse, Magical), Damage 2d12+9 slashing