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Monsters

Bogeyman

AC 30

uncommonFey
Lvl 10FeyUncommon
AC
30
HP
175
Perc
+19
Fort
+16
Ref
+23
Will
+19
STR
+5
DEX
+7
CON
+4
INT
+0
WIS
+3
CHA
+6
Speed30 ft
Actions
  • claw +21 2d12+9 slashing
AC
30
HP
175
STR
+5
DEX
+7
CON
+4
INT
+0
WIS
+3
CHA
+6

AC 30

Fort +16

Ref +23

Will +19

HP 175

(fast healing 10)

Immunities

fear

Deepest Fear (aura, emotion, fear, illusion, mental, visual) 60 feet. A bogeyman’s aura of terror manifests as a shifting haze of images that reflect the viewers’ deepest fears. Whenever a creature ends its turn within the aura, it must succeed at a DC 28 Will save or become frightened 1. A creature’s frightened condition (including from striking fear) does not reduce as long as the creature remains in the aura. If the creature succeeds at its saving throw, it becomes temporarily immune to the aura for 24 hours.

Speed 30 feet; mobility

Melee

[Single Action]

claw +21 (Agile, Finesse, Magical),

Damage 2d12+9 slashing plus striking fear