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Bloom Cultist
AC 22
rareHumanHumanoid
Lvl 5HumanHumanoidRare
- AC
- 22
- HP
- 75
- Perc
- +13
- Fort
- +11
- Ref
- +12
- Will
- +15
- STR
- +3
- DEX
- +3
- CON
- +2
- INT
- +0
- WIS
- +4
- CHA
- +0
Speed25 ft
Actions
- kukri +13 1d6+5 slashing
- AC
- 22
- HP
- 75
- STR
- +3
- DEX
- +3
- CON
- +2
- INT
- +0
- WIS
- +4
- CHA
- +0
AC 22
Fort +11
Ref +12
Will +15
HP 75
Speed 25 feet
Melee
[Single Action]
kukri +13 (Agile, Finesse, Trip),
Damage 1d6+5 slashing
Divine Spells Prepared DC 21, attack +13
- Cantrips (3rd)
Divine Lance, Forbidding Ward, Message, Read Aura, Shield
- 1st
Alarm, Command, Ray of Enfeeblement
- 2nd
Dispel Magic, Heal, Spiritual Weapon
- 3rd
Chilling Darkness, Harm
Rituals
- 1st
monstrous bloom
Absorb the Bloom [Single Action] (Divine, Manipulate, Necromancy) The bloom cultist places a hand against the wall or floor in the Cradle of Lamashtu and utters a prayer to the Mother of Monsters. Filaments of fungus slither up into the cultist's flesh, healing 4d6 points of damage. The cultist can't Absorb the Bloom for 24 hours.