Bloody Hands
A monstrous demon born of endless slaughter carries the carrion reek of a battlefield that never empties, souring courage wherever it goes.
Bloody Hands is a monstrous beast born of slaughter, wreathed in the carrion reek of a battlefield that never empties. Where it goes the air itself turns sour with death, sapping the courage from any who would stand against it.
In play
- Battle Reek (aura, olfactory) 30 feet. Bloody Hands exudes the carrion stink of a sprawling battlefield—a cloying mixture of death and mud. Any creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against fear and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Level 16
Perception +28 · Senses darkvision · Languages Chthonian, Empyrean, Jotun, Protean; telepathy 100 feet · Skills Athletics +33, Intimidation +29, Religion +28
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +4 | +8 | +5 | +6 | +5 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 39 | +30 | +24 | +28 |
HP 300 · Weaknesses cold iron 15
Speed 30 feet, swim 30 feet
Actions
- Melee Jaws [Single Action] +33 (reach 10 ft, Magical, Unholy), Damage 3d12+17 piercing
- Melee Claw [Single Action] +33 (reach 10 ft, Agile, Magical, Unholy), Damage 3d6+17 slashing plus 1d6 persistent bleed
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