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Monsters

Bloody Hands

AC 39

uniqueAmphibiousDemonFiend
Lvl 16AmphibiousDemonFiendUnique
AC
39
HP
300
Perc
+28
Fort
+30
Ref
+24
Will
+28
STR
+9
DEX
+4
CON
+8
INT
+5
WIS
+6
CHA
+5
Speed30 ft, swim 30 ft
Actions
  • jaws +33 3d12+17 piercing reach 10 ft
  • claw +33 3d6+17 slashing reach 10 ft
AC
39
HP
300
STR
+9
DEX
+4
CON
+8
INT
+5
WIS
+6
CHA
+5

AC 39

Fort +30

Ref +24

Will +28

+1 to all saves vs. magic

HP 300

Battle Reek (aura, olfactory) 30 feet. Bloody Hands exudes the carrion stink of a sprawling battlefield—a cloying mixture of death and mud. Any creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against fear and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.

Speed 30 feet, swim 30 feet

Melee

[Single Action]

jaws +33 (Magical, reach 10 feet, Unholy),

Damage 3d12+17 piercing