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Bloody Hands
AC 39
uniqueAmphibiousDemonFiend
Lvl 16AmphibiousDemonFiendUnique
- AC
- 39
- HP
- 300
- Perc
- +28
- Fort
- +30
- Ref
- +24
- Will
- +28
- STR
- +9
- DEX
- +4
- CON
- +8
- INT
- +5
- WIS
- +6
- CHA
- +5
Speed30 ft, swim 30 ft
Actions
- jaws +33 3d12+17 piercing reach 10 ft
- claw +33 3d6+17 slashing reach 10 ft
- AC
- 39
- HP
- 300
- STR
- +9
- DEX
- +4
- CON
- +8
- INT
- +5
- WIS
- +6
- CHA
- +5
AC 39
Fort +30
Ref +24
Will +28
+1 to all saves vs. magic
HP 300
Battle Reek (aura, olfactory) 30 feet. Bloody Hands exudes the carrion stink of a sprawling battlefield—a cloying mixture of death and mud. Any creature entering the aura or starting its turn in the aura must succeed at a DC 34 Fortitude save or become sickened 1 (plus slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a –2 circumstance penalty to saves against fear and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Speed 30 feet, swim 30 feet
Melee
[Single Action]
jaws +33 (Magical, reach 10 feet, Unholy),
Damage 3d12+17 piercing