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Bloodsiphon

Cutting it down doesn't end the danger — its stolen blood detonates as a cloud of necrotic energy that punishes anyone standing close.

uniqueAmphibiousUndead

A bloated horror that drinks the life from the living and hoards it as dried, necrotic blood. Kill it and that hoard bursts free in a choking red cloud.

In play

Death Burst (aura, necromancy, occult) When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot area. Creatures in range must attempt a DC 21 Reflex save.

  • Critical Success The creature is unaffected.
  • Success The creature takes 2d6 negative damage.
  • Failure The creature takes 4d6 negative damage.
  • Critical Failure The creature takes 6d6 negative damage and is enfeebled 2 for 1 hour.

Level 4

Perception +10 · Senses tremorsense 30 feet · Languages Aklo · Skills Athletics +12

STRDEXCONINTWISCHA
+4+1+3-2+3-2
ACFortRefWill
19+11+7+11

HP 80 · Immunities death effects, disease, paralyzed, poison, unconscious

Speed 10 feet, swim 20 feet

Actions

  • Melee Mouth [Single Action] +14, Damage 2d8+6 piercing plus
  • Ranged Spittle [Single Action] +11 (range 30 ft), Damage 3d6 negative

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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