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Monsters

Bloodsiphon

AC 19

uniqueAmphibiousUndead
Lvl 4AmphibiousUndeadUnique
AC
19
HP
80
Perc
+10
Fort
+11
Ref
+7
Will
+11
STR
+4
DEX
+1
CON
+3
INT
-2
WIS
+3
CHA
-2
Speed10 ft, swim 20 ft
Actions
  • mouth +14 2d8+6 piercing plus
  • spittle +11 3d6 negative 30 ft
AC
19
HP
80
STR
+4
DEX
+1
CON
+3
INT
-2
WIS
+3
CHA
-2

AC 19

Fort +11

Ref +7

Will +11

HP 80

(negative healing)

Immunities

death effects, disease, paralyzed, poison, unconscious

Death Burst (aura, necromancy, occult) When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot area. Creatures in range must attempt a DC 21 Reflex save.

Critical Success The creature is unaffected.

Success The creature takes 2d6 negative damage.

Failure The creature takes 4d6 negative damage.

Critical Failure The creature takes 6d6 negative damage

and is enfeebled 2 for 1 hour.

Speed 10 feet, swim 20 feet

Melee

[Single Action]

mouth +14,

Damage 2d8+6 piercing plus Grab

Ranged

[Single Action]

spittle +11 (range 30 feet),

Damage 3d6 negative