Bloodsiphon
Cutting it down doesn't end the danger — its stolen blood detonates as a cloud of necrotic energy that punishes anyone standing close.
A bloated horror that drinks the life from the living and hoards it as dried, necrotic blood. Kill it and that hoard bursts free in a choking red cloud.
In play
Death Burst (aura, necromancy, occult) When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot area. Creatures in range must attempt a DC 21 Reflex save.
- Critical Success The creature is unaffected.
- Success The creature takes 2d6 negative damage.
- Failure The creature takes 4d6 negative damage.
- Critical Failure The creature takes 6d6 negative damage and is enfeebled 2 for 1 hour.
Level 4
Perception +10 · Senses tremorsense 30 feet · Languages Aklo · Skills Athletics +12
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +4 | +1 | +3 | -2 | +3 | -2 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 19 | +11 | +7 | +11 |
HP 80 · Immunities death effects, disease, paralyzed, poison, unconscious
Speed 10 feet, swim 20 feet
Actions
- Melee Mouth [Single Action] +14, Damage 2d8+6 piercing plus
- Ranged Spittle [Single Action] +11 (range 30 ft), Damage 3d6 negative
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