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Bloodsiphon
AC 19
uniqueAmphibiousUndead
Lvl 4AmphibiousUndeadUnique
- AC
- 19
- HP
- 80
- Perc
- +10
- Fort
- +11
- Ref
- +7
- Will
- +11
- STR
- +4
- DEX
- +1
- CON
- +3
- INT
- -2
- WIS
- +3
- CHA
- -2
Speed10 ft, swim 20 ft
Actions
- mouth +14 2d8+6 piercing plus
- spittle +11 3d6 negative 30 ft
- AC
- 19
- HP
- 80
- STR
- +4
- DEX
- +1
- CON
- +3
- INT
- -2
- WIS
- +3
- CHA
- -2
AC 19
Fort +11
Ref +7
Will +11
HP 80
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Death Burst (aura, necromancy, occult) When the bloodsiphon dies, its body explodes in a cloudy red burst of necrotic dried blood in a 20-foot area. Creatures in range must attempt a DC 21 Reflex save.
Critical Success The creature is unaffected.
Success The creature takes 2d6 negative damage.
Failure The creature takes 4d6 negative damage.
Critical Failure The creature takes 6d6 negative damage
and is enfeebled 2 for 1 hour.
Speed 10 feet, swim 20 feet
Melee
[Single Action]
mouth +14,
Damage 2d8+6 piercing plus Grab
Ranged
[Single Action]
spittle +11 (range 30 feet),
Damage 3d6 negative