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Bloodshroud
AC 33
uncommonUndead
Lvl 13UncommonUndead
- AC
- 33
- HP
- 210
- Perc
- +23
- Fort
- +20
- Ref
- +26
- Will
- +23
- STR
- +5
- DEX
- +8
- CON
- +2
- INT
- +5
- WIS
- +5
- CHA
- +4
Speedfly 30 ft
Actions
- greatsword +26 3d10+15 slashing
- claw +25 3d8+14 slashing
- AC
- 33
- HP
- 210
- STR
- +5
- DEX
- +8
- CON
- +2
- INT
- +5
- WIS
- +5
- CHA
- +4
AC 33
Fort +20
Ref +26
Will +23
HP 210
(negative healing)
Immunities
death effects, disease, paralyzed, poison, unconscious
Sanguine Shroud (death, necromancy, occult) The bloodshroud is enveloped by a shroud of flowing blood. If a creature deals damage to a bloodshroud with a melee Strike or touches the bloodshroud, the creature must attempt a DC 30 Fortitude save. Any temporary Hit Points the bloodshroud gains from Sanguine Shroud fade after 1 hour.
Critical Success As success, but the creature becomes temporarily immune to Sanguine Shroud for 24 hours.
Success The creature is unaffected.
Failure The creature becomes drained 1 and takes 2d6 persistent bleed damage.