Bloodshroud
An undead thing wrapped in a living veil of blood drains vitality from anyone who dares strike or touch it in melee.
Wrapped in a living veil of flowing blood, the bloodshroud drinks the vitality of any who dare touch it. The shroud feeds on every wound, leaving attackers weakened and bleeding while the horror grows stronger.
It has negative healing.
In play
Sanguine Shroud (death, necromancy, occult) The bloodshroud is enveloped by a shroud of flowing blood. If a creature deals damage to a bloodshroud with a melee Strike or touches the bloodshroud, the creature must attempt a DC 30 Fortitude save. Any temporary Hit Points the bloodshroud gains from Sanguine Shroud fade after 1 hour.
- Critical Success As success, but the creature becomes temporarily immune to Sanguine Shroud for 24 hours.
- Success The creature is unaffected.
- Failure The creature becomes drained 1 and takes 2d6 persistent bleed damage.
Level 13
Perception +23 · Senses darkvision, lifesense 60 feet · Languages Abyssal, Celestial, Common, Draconic, Necril · Skills Acrobatics +27, Arcana +27, Athletics +22, Occultism +27, Stealth +24
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +5 | +8 | +2 | +5 | +5 | +4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 33 | +20 | +26 | +23 |
HP 210 · Immunities death effects, disease, paralyzed, poison, unconscious · Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Speed fly 30 feet
Actions
- Melee Greatsword [Single Action] +26 (Magical, versatile P), Damage 3d10+15 slashing
- Melee Claw [Single Action] +25 (Agile, Finesse), Damage 3d8+14 slashing