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Sorted A-ZMonsters
Blindheim
AC 18
commonAnimal
Lvl 2Animal
- AC
- 18
- HP
- 27
- Perc
- +9
- Fort
- +9
- Ref
- +9
- Will
- +5
- STR
- +2
- DEX
- +3
- CON
- +3
- INT
- -4
- WIS
- +1
- CHA
- -2
Speed25 ft, swim 15 ft, climb 15 ft
Actions
- jaws +10 1d12+2 piercing
- claw +11 1d8+2 slashing
- AC
- 18
- HP
- 27
- STR
- +2
- DEX
- +3
- CON
- +3
- INT
- -4
- WIS
- +1
- CHA
- -2
AC 18
Fort +9
Ref +9
Will +5
HP 27
Immunities
blinded, light
Speed 25 feet, climb 15 feet, swim 15 feet
Melee
[Single Action]
jaws +10,
Damage 1d12+2 piercing
Melee
[Single Action]
claw +11 (Agile, Finesse),
Damage 1d8+2 slashing
Spotlight [Single Action] (Concentrate, Light) Bright light shines from the blindheim's eyes in a 30-foot emanation (also creating dim light to 60 feet). Each creature in the bright light when the blindheim uses this action, or who enters it while the light continues, must attempt a DC 18 Fortitude save. It is then temporarily immune for 1 hour.