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MonstersHumanoid

Blacknoon Apprentice

A junior guild assassin turns a foe's stumble or fear into the split second needed to poison a blade.

commonDwarfHumanoid

A junior killer in the Blacknoon assassins' guild, the apprentice trades raw skill for treachery and poison, learning to turn a moment of fear or footwork into a lethal opening.

Toxic Treachery [Reaction] (Manipulate) Trigger The Blacknoon apprentice successfully Demoralizes or Tumbles Through a foe; Effect The Blacknoon apprentice applies a dose of poison to a weapon they wield.

Sneak Attack The Blacknoon apprentice deals an additional 1d6 precision damage to flat-footed creatures.

Level 2

Perception +8 · Senses darkvision · Languages Common, Dwarven · Skills Acrobatics +8, Crafting +6, Intimidation +7, Stealth +8, Thievery +8

STRDEXCONINTWISCHA
+2+4+2+0+1+1
ACFortRefWill
18+8+10+7

HP 32 · Resistances poison 2

Speed 20 feet

Actions

  • Melee Shortsword [Single Action] +11 (Agile, Finesse, versatile S), Damage 1d6+2 piercing
  • Ranged Composite shortbow [Single Action] +11 (range 60 ft, deadly d10, Propulsive), Damage 1d6+1 piercing