Blacknoon Apprentice
A junior guild assassin turns a foe's stumble or fear into the split second needed to poison a blade.
A junior killer in the Blacknoon assassins' guild, the apprentice trades raw skill for treachery and poison, learning to turn a moment of fear or footwork into a lethal opening.
Toxic Treachery [Reaction] (Manipulate) Trigger The Blacknoon apprentice successfully Demoralizes or Tumbles Through a foe; Effect The Blacknoon apprentice applies a dose of poison to a weapon they wield.
Sneak Attack The Blacknoon apprentice deals an additional 1d6 precision damage to flat-footed creatures.
Level 2
Perception +8 · Senses darkvision · Languages Common, Dwarven · Skills Acrobatics +8, Crafting +6, Intimidation +7, Stealth +8, Thievery +8
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +2 | +4 | +2 | +0 | +1 | +1 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 18 | +8 | +10 | +7 |
HP 32 · Resistances poison 2
Speed 20 feet
Actions
- Melee Shortsword [Single Action] +11 (Agile, Finesse, versatile S), Damage 1d6+2 piercing
- Ranged Composite shortbow [Single Action] +11 (range 60 ft, deadly d10, Propulsive), Damage 1d6+1 piercing