Black Scorpion
A wagon-sized arachnid pins prey in crushing pincers while its stinger pumps in venom that leaves victims clumsy and slowed.
A monstrous arachnid the size of a wagon, the black scorpion skitters out of desert sands and ruined vaults to seize prey in vise-like pincers and pump it full of searing venom.
In play
Black Scorpion Venom (Poison) Saving Throw DC 36 Fortitude; Maximum Duration 6 rounds; Stage 1 2d12 poison damage and clumsy 2 (1 round); Stage 2 3d12 poison damage, clumsy 2, and slowed 1 (1 round); Stage 3 4d12 poison damage, clumsy 4, and slowed 2 (1 round)
Greater Constrict [Single Action] 2d12+12 bludgeoning, DC 36
Rapid Stinging [Two Actions] The black scorpion makes three stinger Strikes, each against a different target.
Level 15
Perception +27 · Senses darkvision, tremorsense (imprecise) 90 feet · Skills Athletics +30
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| +9 | +4 | +6 | -5 | +6 | -4 |
| AC | Fort | Ref | Will |
|---|---|---|---|
| 38 | +29 | +25 | +25 |
HP 275
Speed 50 feet
Actions
- Melee Pincer [Single Action] +30 (reach 30 ft, Agile), Damage 3d12+15 slashing plus
- Melee Stinger [Single Action] +30 (reach 30 ft), Damage 3d8+15 piercing
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.